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	<title>Comments on: Deck Price Tag: RW Kiln Fiend + Emerge Unscathed Deck</title>
	<atom:link href="http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/feed/" rel="self" type="application/rss+xml" />
	<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/</link>
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	<lastBuildDate>Fri, 11 May 2012 19:29:49 +0000</lastBuildDate>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-2443</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Thu, 28 Oct 2010 21:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-2443</guid>
		<description>No problem =)

The benefits of having land come into play untapped even though you lose a life is much better than a tapped land without losing a life.

This is an aggro deck, so you need speed. You don&#039;t usually care about losing life because you&#039;re dealing more damage than you&#039;re losing life.

Speed is the key so you want to maximize your chances of going turn one lynx or guide and then turn two geopede or kiln fiend. You can&#039;t have those starts on a regular basis if you have a bunch of tapped lands.

Think of it this way. If you&#039;re trying to kill someone quickly, turn two guide and then turn three geopede is a lot worse then turn one guide and turn two geopede.</description>
		<content:encoded><![CDATA[<p>No problem =)</p>
<p>The benefits of having land come into play untapped even though you lose a life is much better than a tapped land without losing a life.</p>
<p>This is an aggro deck, so you need speed. You don&#8217;t usually care about losing life because you&#8217;re dealing more damage than you&#8217;re losing life.</p>
<p>Speed is the key so you want to maximize your chances of going turn one lynx or guide and then turn two geopede or kiln fiend. You can&#8217;t have those starts on a regular basis if you have a bunch of tapped lands.</p>
<p>Think of it this way. If you&#8217;re trying to kill someone quickly, turn two guide and then turn three geopede is a lot worse then turn one guide and turn two geopede.</p>
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		<title>By: Steve</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-2442</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 28 Oct 2010 15:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-2442</guid>
		<description>Dee, thanks, I didn&#039;t realize there were so many landfall cards in this deck!  I am having trouble reconciling the loss of a life to play a land card untapped vs, say, Evolving Wilds and playing the land card tapped.  Thanks for your patience with a noob!</description>
		<content:encoded><![CDATA[<p>Dee, thanks, I didn&#8217;t realize there were so many landfall cards in this deck!  I am having trouble reconciling the loss of a life to play a land card untapped vs, say, Evolving Wilds and playing the land card tapped.  Thanks for your patience with a noob!</p>
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	<item>
		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-2428</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Fri, 22 Oct 2010 02:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-2428</guid>
		<description>Steve, it&#039;s for landfall :)

Cards like Steppe Lynx, Plated Geopede, and Searing Blaze.</description>
		<content:encoded><![CDATA[<p>Steve, it&#8217;s for landfall <img src='http://magicgameplan.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cards like Steppe Lynx, Plated Geopede, and Searing Blaze.</p>
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	<item>
		<title>By: Steve</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-2425</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 21 Oct 2010 12:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-2425</guid>
		<description>Please help a noob understand something.  Why 4x Marsh Flats, if the deck has no Swamp cards?  Why not 8x Plains cards and forget the Marsh Flats?  

Same question for mono red decks like RDW that have Arid Mesa and Scalding Tarn -- why not just Mountains?

Insult my ignorance if you must - I don&#039;t care, as long as you answer this noob question!</description>
		<content:encoded><![CDATA[<p>Please help a noob understand something.  Why 4x Marsh Flats, if the deck has no Swamp cards?  Why not 8x Plains cards and forget the Marsh Flats?  </p>
<p>Same question for mono red decks like RDW that have Arid Mesa and Scalding Tarn &#8212; why not just Mountains?</p>
<p>Insult my ignorance if you must &#8211; I don&#8217;t care, as long as you answer this noob question!</p>
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	<item>
		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-2149</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 24 Aug 2010 23:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-2149</guid>
		<description>Looks interesting. Not sure how good it is, I&#039;ve never played anything like it!</description>
		<content:encoded><![CDATA[<p>Looks interesting. Not sure how good it is, I&#8217;ve never played anything like it!</p>
]]></content:encoded>
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		<title>By: JABluemage</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-2146</link>
		<dc:creator>JABluemage</dc:creator>
		<pubDate>Tue, 24 Aug 2010 17:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-2146</guid>
		<description>Sideboard Edit:

SIDEBOARD
2 Goblin Ruinblasters  (against manlands)
2 Eldrazi monument (against DOJ decks)
2 Ricochet traps (against counterspells and orings)
2 Leyline of Punishment (against life gain)
1 Prophetic Prism (spreading seas)
2 Earthquakes (allies and weenies)
2 Vines of the vastwoood (heavy removal)
2 Back to Nature (heavy enchantments/spreading seas)</description>
		<content:encoded><![CDATA[<p>Sideboard Edit:</p>
<p>SIDEBOARD<br />
2 Goblin Ruinblasters  (against manlands)<br />
2 Eldrazi monument (against DOJ decks)<br />
2 Ricochet traps (against counterspells and orings)<br />
2 Leyline of Punishment (against life gain)<br />
1 Prophetic Prism (spreading seas)<br />
2 Earthquakes (allies and weenies)<br />
2 Vines of the vastwoood (heavy removal)<br />
2 Back to Nature (heavy enchantments/spreading seas)</p>
]]></content:encoded>
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	<item>
		<title>By: JABluemage</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-2145</link>
		<dc:creator>JABluemage</dc:creator>
		<pubDate>Tue, 24 Aug 2010 17:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-2145</guid>
		<description>tell me what you think of this, its kind of a riff on the emerge kiln fiend deck, but with no landfall nonsense and highlights the Spitfire/raid bombardment combo:


4 Kiln Fiends

4 Chandra’s Spitfire

4 Bloodbraid Elves

3 Goblin Guides

3 Nest Invaders

4 Spawning Breath

4 Brood Birthing

2 Lightning Bolts

2 Vines of the Vastwood

4 Raid Bombardments

2 Beastmasters Ascension

 

4 Rootbound Crags

3 Arid Mesas

4 Khalni Gardens

2 Smoldering Steppes

5 Mountains

2 Forests

2 Raging Ravines

1 Terramorphic

1 Tectonic Edge

 

 

2 Goblin Ruinblasters  (against manlands)

2 Eldrazi monument (against DOJ decks)

4 Ricochet traps (against counterspells and orings)

3 Leyline of Punishment (against life gain)

2 Prophetic Prism (spreading seas)

2 Earthquakes (allies and weenies)</description>
		<content:encoded><![CDATA[<p>tell me what you think of this, its kind of a riff on the emerge kiln fiend deck, but with no landfall nonsense and highlights the Spitfire/raid bombardment combo:</p>
<p>4 Kiln Fiends</p>
<p>4 Chandra’s Spitfire</p>
<p>4 Bloodbraid Elves</p>
<p>3 Goblin Guides</p>
<p>3 Nest Invaders</p>
<p>4 Spawning Breath</p>
<p>4 Brood Birthing</p>
<p>2 Lightning Bolts</p>
<p>2 Vines of the Vastwood</p>
<p>4 Raid Bombardments</p>
<p>2 Beastmasters Ascension</p>
<p>4 Rootbound Crags</p>
<p>3 Arid Mesas</p>
<p>4 Khalni Gardens</p>
<p>2 Smoldering Steppes</p>
<p>5 Mountains</p>
<p>2 Forests</p>
<p>2 Raging Ravines</p>
<p>1 Terramorphic</p>
<p>1 Tectonic Edge</p>
<p>2 Goblin Ruinblasters  (against manlands)</p>
<p>2 Eldrazi monument (against DOJ decks)</p>
<p>4 Ricochet traps (against counterspells and orings)</p>
<p>3 Leyline of Punishment (against life gain)</p>
<p>2 Prophetic Prism (spreading seas)</p>
<p>2 Earthquakes (allies and weenies)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-1869</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Mon, 12 Jul 2010 02:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-1869</guid>
		<description>Beau, yeah pingers are pretty cool. You can even use them to take down Baneslayer or Sovereigns with a kicked Burst Lightning.</description>
		<content:encoded><![CDATA[<p>Beau, yeah pingers are pretty cool. You can even use them to take down Baneslayer or Sovereigns with a kicked Burst Lightning.</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-1868</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Mon, 12 Jul 2010 02:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-1868</guid>
		<description>procastinator, I don&#039;t really have time to give a bunch of sb plans. But I&#039;ll give you some principles. And then try to come up with plans based on the principles and I can give feedback on your plans.

Here are my principles:

Celestial Purge comes in against red decks, black decks, and Jund. 

Path to Exile is good against Baneslayer and other powerful expensive creatures. If they only have a couple of these creatures, then you don&#039;t need to bring in all four Paths.

Manabarbs for control and Turboland.

Oblivion Ring for decks with a lot of planewalkers like Super Friends (UWR) and Blue/White. Also, you could bring it in against threatening equipment and artifacts like Howling Mine.

Earthquake is great against green decks with a lot of ground creatures with low toughness like Naya and Monument Token decks.

Refraction Trap is good against other red decks. It might also work against removal heavy Jund (4 Bolts, 4 Bit Blasts). Not sure. I haven&#039;t tested it.

For cards to cut, I wouldn&#039;t cut any creatures because they are a permanent source of damage. Burst Lightning and Staggershock are probably your usual cuts. They are the worst spells in my opinion. Cut Emerge Unscathed against decks without a lot of removal like Mythic. 

Hope that helps.

So, based on these principles, what would your sb plans look like?</description>
		<content:encoded><![CDATA[<p>procastinator, I don&#8217;t really have time to give a bunch of sb plans. But I&#8217;ll give you some principles. And then try to come up with plans based on the principles and I can give feedback on your plans.</p>
<p>Here are my principles:</p>
<p>Celestial Purge comes in against red decks, black decks, and Jund. </p>
<p>Path to Exile is good against Baneslayer and other powerful expensive creatures. If they only have a couple of these creatures, then you don&#8217;t need to bring in all four Paths.</p>
<p>Manabarbs for control and Turboland.</p>
<p>Oblivion Ring for decks with a lot of planewalkers like Super Friends (UWR) and Blue/White. Also, you could bring it in against threatening equipment and artifacts like Howling Mine.</p>
<p>Earthquake is great against green decks with a lot of ground creatures with low toughness like Naya and Monument Token decks.</p>
<p>Refraction Trap is good against other red decks. It might also work against removal heavy Jund (4 Bolts, 4 Bit Blasts). Not sure. I haven&#8217;t tested it.</p>
<p>For cards to cut, I wouldn&#8217;t cut any creatures because they are a permanent source of damage. Burst Lightning and Staggershock are probably your usual cuts. They are the worst spells in my opinion. Cut Emerge Unscathed against decks without a lot of removal like Mythic. </p>
<p>Hope that helps.</p>
<p>So, based on these principles, what would your sb plans look like?</p>
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		<title>By: Beau</title>
		<link>http://magicgameplan.com/blog/deck-price-tag-rw-kiln-fiend-emerge-unscathed-deck/comment-page-1/#comment-1853</link>
		<dc:creator>Beau</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=856#comment-1853</guid>
		<description>After reading Lorddax&#039;s post on the RDW blog section, I am really re-considering the fact that I don&#039;t have the pinger in my board (or come to think of it, main).  Which would mean I need Basilisk Collars, which would mean I should grab some Stoneforge Mystics...</description>
		<content:encoded><![CDATA[<p>After reading Lorddax&#8217;s post on the RDW blog section, I am really re-considering the fact that I don&#8217;t have the pinger in my board (or come to think of it, main).  Which would mean I need Basilisk Collars, which would mean I should grab some Stoneforge Mystics&#8230;</p>
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