Group Game Draft: Combining Free-For-All Multiplayer With Draft
January 6, 2010 | Posted by Dee
I don’t usually cover multiplayer formats since I’m a competitive player instead of casual. But this format called Group Game Draft seems pretty fun and competitive. It’s competitive because of the draft and “Rumble Rule”.
Here are the basic rules:
- Each player uses four booster packs, rather than the traditional three (with the pass order being left-right-left-right).
- The draft is capped at six players with a minimum of four.
- All players play one big game of free-for-all multiplayer Magic.
- The “Rumble Rule” is in effect.
The “Rumble Rule” is pretty sweet and adds a fun strategic element to the game. Basically, every time you deal 20 damage, you can set aside a card in your sideboard and cast it for free anytime you could normally cast it.
This means that you can potentially play off-color bombs (Progenitus!) so you have to keep that in mind while drafting. The rule gives you incentive to attack, which is a good thing in free-for-all multiplayer since many players like to stay under the radar and not attack to avoid conflict.
Also, the rule makes certain cards insane like Breath of Malfegor.


