Green/White Humans with Descendants’ Path
June 19, 2012 | Posted by Dee
I’ve been playing around with a Green/White (GW) Humans deck with Descendants’ Path and it’s been testing pretty well.
I built the deck because green and white got some good Human creatures from Avacyn Restored. GW Humans was already a decent Standard deck before Avacyn Restored and these new additions just made the deck better.
Also, Descendants’ Path gives the deck a card advantage engine that it didn’t have before. This green enchantment not only gives you card advantage, it allows you to cast your creature cards for free.
Here’s my latest decklist. Try it for FNM and let me know what you think.
|GW Human Descendants|
Magic players save money on cards by going to eBay. Click the links below to buy cards from this deck on eBay.
The key with playing Descendants’ Path is having a lot of creatures from the same tribe so that it has a good chance of giving you a free creature. That’s why I play 33 Human creatures. The deck is just Human creatures, Descendants’ Path, and lands to maximize the enchantment.
Also, you want to play a lot of cheap creatures that cost two or less mana. This makes it more likely for you to activate Descendants’ Path right away on your next upkeep whenever you play it on turn three. The deck has 18 of these creatures.
The one-drops are 4 Avacyn’s Pilgrim and 4 Champion of the Parish. This is pretty much standard. These two cards are easily the best one-drop Humans for the deck. Doomed Traveler is great in the blue/white version with 4 Honor of the Pure, but without Honor it’s not that good.
The two-drops kinda look like a mess:
3 Accorder Paladin
2 Nearheath Pilgrim
2 Thalia, Guardian of Thraben
3 Mayor of Avabruck
But I went with this configuration because each of cards is good in certain matchups. Accorder Paladin is good against control decks where you just want to hit hard early in the game. Three power for two mana and battle cry is really aggressive. He smashes in for six damage when you soulbond him with Silverblade Paladin.
Nearheath Pilgrim is mostly in the deck for the UW Delver matchup. The life gain from lifelink helps you race 3/2 flyers.
Thalia, Guardian of Thraben is also good against Delver because they have so many non-creature spells. She rocks against control decks for the same reason.
In aggro matchups, it helps to have a lord like Mayor of Avabruck that buffs all your guys. He’s especially good with Champion of Lambholt to break through creature stalemates when the battlefield gets bogged down.
Speaking of Champion of Lambholt, this three-drop is one of the best cards against aggro decks and Lingering Souls. It’s not hard to make her bigger. You’ve got 33 creatures including Hero of Bladehold, which gives you two token creature when he attacks. Plus, you can boost her power with Mayor, Accorder Paladin, and Gavony Township.
As her power and toughness increase, your opponent will have a hard time blocking your army of Humans. You can often just play the waiting game and make Champion of Lambholt bigger by casting creatures and activating Gavony Township until you can alpha strike for the win.
Silverblade Paladin is the other three-drop. This guy is like the cheaper version of Wolfir Silverheart. He adds a lot of damage on the board at a cheap cost.
Fiend Hunter gives the deck a removal spell that combos with Descendants’ Path and Champion of the Parish.
In the four-drop spot, Hero of Bladehold almost has the power level of a Titan. If you’re able to attack with her, it’s hard to lose.
Riders of Gavony might be a surprise to you, but she’s actually a solid card. Against other tribal decks, she’s like another Champion of Lambholt. She makes your guys unblockable and they also become great blockers if you need to keep them back for defense.
When it comes to sideboarding, I take out the Descendants’ Paths whenever I bring in non-creature spells because the Human creature count would go down if I take out creature cards instead.