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	<title>Comments on: How Good is Naya Lightsaber?</title>
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	<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/</link>
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	<lastBuildDate>Thu, 29 Jul 2010 19:35:33 +0000</lastBuildDate>
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		<title>By: Key</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1272</link>
		<dc:creator>Key</dc:creator>
		<pubDate>Mon, 22 Feb 2010 05:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1272</guid>
		<description>With the idea of garruk being here, i would also wonder why Sarkhan vol isn&#039;t aswell. He&#039;s a nice 4th turn drop or turn 3 with noble, and works well with ajani. What i like to do is use the -2 on sarkhan, steal their creature, beat them down, and then use ajani&#039;s +1 and keep it tapped. It&#039;s like being jacked and beaten with your own weapon, but then not allowed to use to block or attack with. Lols</description>
		<content:encoded><![CDATA[<p>With the idea of garruk being here, i would also wonder why Sarkhan vol isn&#8217;t aswell. He&#8217;s a nice 4th turn drop or turn 3 with noble, and works well with ajani. What i like to do is use the -2 on sarkhan, steal their creature, beat them down, and then use ajani&#8217;s +1 and keep it tapped. It&#8217;s like being jacked and beaten with your own weapon, but then not allowed to use to block or attack with. Lols</p>
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		<title>By: Boss Naya Zoo Deck For Standard (Pro Tour San Diego Decklist)</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1267</link>
		<dc:creator>Boss Naya Zoo Deck For Standard (Pro Tour San Diego Decklist)</dc:creator>
		<pubDate>Sat, 20 Feb 2010 11:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1267</guid>
		<description>[...] Naya Zoo bears a passing resemblance to Naya Lightsaber. However, it has 0 Baneslayer Angels. Instead, it plays a Stoneforge Mystic package of Basilisk [...]</description>
		<content:encoded><![CDATA[<p>[...] Naya Zoo bears a passing resemblance to Naya Lightsaber. However, it has 0 Baneslayer Angels. Instead, it plays a Stoneforge Mystic package of Basilisk [...]</p>
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		<title>By: bro</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1243</link>
		<dc:creator>bro</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1243</guid>
		<description>i like garruk for this deck, and exploiting the most powerful mechanic ever with spells like explore and creatures like plated geopede or dragonmaster outcast</description>
		<content:encoded><![CDATA[<p>i like garruk for this deck, and exploiting the most powerful mechanic ever with spells like explore and creatures like plated geopede or dragonmaster outcast</p>
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		<title>By: kyle</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1223</link>
		<dc:creator>kyle</dc:creator>
		<pubDate>Sat, 06 Feb 2010 10:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1223</guid>
		<description>Sure we would have seen birds of paradise but i think it would have been lotus cobra instead because of the simple pack that he plays fetch lands sure only 4 but that&#039;s still enough to get the well needed red on any turn you need basically and sure jund can bolt it but i be like sure waste your bolt i will just get my land the old fashion way.</description>
		<content:encoded><![CDATA[<p>Sure we would have seen birds of paradise but i think it would have been lotus cobra instead because of the simple pack that he plays fetch lands sure only 4 but that&#8217;s still enough to get the well needed red on any turn you need basically and sure jund can bolt it but i be like sure waste your bolt i will just get my land the old fashion way.</p>
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		<title>By: Joe</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1192</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 20 Jan 2010 16:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1192</guid>
		<description>noble hierarch is strictly better than birds simply because of it&#039;s late game capabilities. Where birds is usually straight useless later on, heirarch can still be dropped as a 1-mana continuous pump for your baneslayer or other fatty.

Sure jund can just bolt it, but in my eyes it&#039;s almost like making them waste a bolt on something you don&#039;t necessarily need in the first place. I&#039;ve done alot of testing with the deck and can, more often than not, get the mana I need the old-fashioned way, hierarch seems like he&#039;s more there as a tempo accellerator than anything. If the slot was there for more of a mana-fixing standpoint, then I&#039;m sure it would&#039;ve been birds of paradise instead.</description>
		<content:encoded><![CDATA[<p>noble hierarch is strictly better than birds simply because of it&#8217;s late game capabilities. Where birds is usually straight useless later on, heirarch can still be dropped as a 1-mana continuous pump for your baneslayer or other fatty.</p>
<p>Sure jund can just bolt it, but in my eyes it&#8217;s almost like making them waste a bolt on something you don&#8217;t necessarily need in the first place. I&#8217;ve done alot of testing with the deck and can, more often than not, get the mana I need the old-fashioned way, hierarch seems like he&#8217;s more there as a tempo accellerator than anything. If the slot was there for more of a mana-fixing standpoint, then I&#8217;m sure it would&#8217;ve been birds of paradise instead.</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1152</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Thu, 07 Jan 2010 01:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1152</guid>
		<description>yeah, spellbreaker behemoth may be a great sb card now that blue control has started to be good again.</description>
		<content:encoded><![CDATA[<p>yeah, spellbreaker behemoth may be a great sb card now that blue control has started to be good again.</p>
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		<title>By: steve</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1151</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1151</guid>
		<description>I took out the extra vengeant in the board and put in spell breaker behemoth because vengeant was countered always when I played against grixis control.</description>
		<content:encoded><![CDATA[<p>I took out the extra vengeant in the board and put in spell breaker behemoth because vengeant was countered always when I played against grixis control.</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1150</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 05 Jan 2010 13:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1150</guid>
		<description>Yeah, exalted is crucial to make your other guys bigger. Exalted is much better than the ability to make red especially late in the game with Ranger of Eos.</description>
		<content:encoded><![CDATA[<p>Yeah, exalted is crucial to make your other guys bigger. Exalted is much better than the ability to make red especially late in the game with Ranger of Eos.</p>
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		<title>By: Justin</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1146</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Sat, 02 Jan 2010 15:45:49 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1146</guid>
		<description>Why hierarch instead of birds of paradise.  Is it solely for the exalted bonus.  Birds could produce red.</description>
		<content:encoded><![CDATA[<p>Why hierarch instead of birds of paradise.  Is it solely for the exalted bonus.  Birds could produce red.</p>
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	<item>
		<title>By: Nic</title>
		<link>http://magicgameplan.com/blog/how-good-is-naya-lightsaber/comment-page-1/#comment-1113</link>
		<dc:creator>Nic</dc:creator>
		<pubDate>Sun, 06 Dec 2009 18:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/how-good-is-naya-lightsaber/#comment-1113</guid>
		<description>It&#039;s still the perception of a lateral mana base that&#039;s screwing with your math. While ruinblaster does require 2 red to play kicked, it does not require that mana until the fourth drop.  Similarly, Baneslayer does not require 2 white until the fifth drop, though it is helped by the presence of hierarch and the ability to fetch on 4 with ranger.  The other source of the misperception is vengeant, who can tie up key resources.  Getting from one red to to red is relatively hard in a tricolor without lands that come into play tapped, which ajani capitalizes on, but even worse than that is going from 2 to 3.

Long story short, higher colorless cost presence and vengeant make the line between a weak manabase more blurred due to allowing a less scripted manabase.</description>
		<content:encoded><![CDATA[<p>It&#8217;s still the perception of a lateral mana base that&#8217;s screwing with your math. While ruinblaster does require 2 red to play kicked, it does not require that mana until the fourth drop.  Similarly, Baneslayer does not require 2 white until the fifth drop, though it is helped by the presence of hierarch and the ability to fetch on 4 with ranger.  The other source of the misperception is vengeant, who can tie up key resources.  Getting from one red to to red is relatively hard in a tricolor without lands that come into play tapped, which ajani capitalizes on, but even worse than that is going from 2 to 3.</p>
<p>Long story short, higher colorless cost presence and vengeant make the line between a weak manabase more blurred due to allowing a less scripted manabase.</p>
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