Jund Midrange Deck with Life Gain Cards and Rakdos’s Return

October 3, 2012 | Posted by Dee

With all the aggro decks running around, many players are looking to the Jund color combination of black, red, and green to gain an advantage.

Jund gives you excellent life gain cards like Huntmaster of the Fells and Thragtusk to fight aggro. Also, you get access to strong cheap removal spells like Pillar of Flame and Abrupt Decay.

Versus non-aggro decks, Return to Ravnica gives us Rakdos’s Return, a deadly discard spell that can also hurt planeswalkers. At first, I wasn’t impressed with this card but when I played with it, it proved to be better than I thought especially when you combine it with mana ramp cards.

Here’s my latest Jund Midrange decklist, which I recommend for your next Standard tournament.

Jund Midrange
Creatures (11)
Spells (24)
Lands (25)
Sideboard (15)

Magic players save money on cards by going to eBay. Click the links below to buy cards from this deck on eBay.

Life Gain

[Buy Huntmaster of the Fells on eBay at a low price]

One of the best ways to fight aggro decks is playing life gain cards. Now you don’t just want life gain, you also need more value from your cards like getting a creature along with the life gain.

The life gain buys you time to take control of the game while the creature can trade with an attacker to stop your opponent’s offense.

The best examples in Standard of these type of cards are Huntmaster of the Fells and Thragtusk. These two cards are great versus aggro because they give you multiple creatures and life gain.

They also provide you with high power compared to their casting cost so they are good at attacking your opponent if she is playing a control deck.

While these two cards are great, they cost four mana or more. Sometimes you get stuck on three mana so I wanted cheaper life gain cards too.

Vampire Nighthawk costs three mana and gives you life gain with his lifelink ability. Late in the game, he combos well with the mana acceleration cards and Kessig Wolf Run. If you want to gain a lot of life, you can ramp up your mana and then buff his power with the Innistrad land.

Tribute to Hunger is a three mana instant removal spell that also gains you life. I like it because it has other applications. It can kill the hexproof creature, Geist of Saint Traft. It can kill Lotleth Troll and get around its regeneration ability as long as it’s the only creature on your opponent’s board.

Also, Tribute to Hunger is decent against control decks because many of them are relying on a small number of creatures to finish the game. These finishers, creatures like Olivia Voldaren and Niv-Mizzet, Dracogenius, are easily killed by Tribute to Hunger.

Rakdos’s Return

[Buy Rakdos's Return on eBay at a low price]

I play three copies of Rakdos’s Return because it provides a powerful effect against non-aggro decks. With three copies, I have a good chance of drawing at least one copy of the mythic rare.

The card is not very good against aggro decks but I think that’s okay because the rest of the main deck is strong against aggro.

Versus control and midrange decks, Rakdos’s Return gives you a lot of card advantage by forcing your opponent to discard a bunch of cards from his hand. Oftentimes, you can cause your opponent to discard his whole hand while he has three or more cards. That’s usually a huge game-winning play.

The damage from Rakdos’s Return is very relevant since many midrange and control decks rely on planeswalkers to win the game. You can redirect the damage from your opponent to his planeswalker to lower its loyalty counters. I’ve killed many Jaces and Tamiyos with this spell.

Rakdos’s Return fits the deck well because of the mana ramp cards, Farseek and Rakdos Keyrune. Without these cards, Rakdos’s Return would be worse and I would probably replace it with another card.

Late in the game, it’s not uncommon to cast Rakdos’s Return for seven or more and then finish off your opponent with just a few attacks.

Garruk Relentless

[Buy Garruk Relentless on eBay at a low price]

I’ve been consistently impressed by this planeswalker. He’s not super flashy, but he does a lot of little things to help you win games.

Garruk Relentless kills strong creatures like Huntmaster of the Fells, Vampire Nighthawk, and Precinct Captain and he leaves you with a flipped planeswalker with three good abilities.

He deals three damage, which kills Olivia Voldaren and Sublime Archangel, two powerful creatures that can quickly dominate a game.

With his second -0 ability, Garruk gives you a steady stream of Wolf tokens. The Wolves are good for attacking planeswalkers, pressuring your opponent, trading with attackers in combat, and protecting Garruk by blocking.

Right now Garruk is $11 at a popular online store. I think this price will go up soon. I could easily see it going to $15 or $20. If you want to play this card, I would trade for it or buy it now before the price goes up.

Even if you want to switch decks later on, Garruk is good card in other decks. For example, he fits well in Green/White Humans, Green/Black Zombies, and Green/Black Disciple.

Other Main Deck Cards

[Buy Bonfire of the Damned on eBay at a low price]

I wanted another X-spell other than Rakdos’s Return because of all the mana acceleration. Bonfire of the Damned is good against aggro so I added it.

I went with Rakdos Keyrune over Golgari Keyrune. Three power and first strike are very relevant because they are good against Gravecrawler, Geralf’s Messenger, Lotleth Troll, Thragtusk, and the Beast token from Thragtusk.

The Keyrunes have additional utility because they dodge sorcery boardwipe spells like Supreme Verdict and Terminus.

Pillar of Flame has become the go-to removal spell for red decks. For only one mana, it permanently deals with Gravecrawler, Geralf’s Messenger, and Strangleroot Geist by exiling them.

Sideboard

[Buy Vraska the Unseen on eBay at a low price]

Sideboarding is very important with this deck because you often have suboptimal cards in game one. For instance, Pillar of Flame is not very good against control while Rakdos’s Return is poor versus aggro.

In games two and three, you can remove these cards and bring in better cards.

Vraska the Unseen is mostly there as a planeswalker killer. She can also destroy problem permanents like Underworld Connections, Oblivion Ring, and Detention Sphere.

Dreadbore also deals with planeswalkers and it’s creature removal if you need more cheap spells against an aggro deck.

Sever the Bloodline stops Entreat the Angels cold. Also, it’s good against decks with few ways to win the game because of flashback. For instance, many control and ramp decks don’t have a lot of win conditions.

I bring in Sever the Bloodline versus reanimator decks because exiling creatures is useful against Unburial Rites and Angel of Serenity.

Slaughter Games is another card for reanimator decks. You can wreck your opponent by targeting Unburial Rites or a key creature in the graveyard. I also bring in this card against decks with few win conditions.

Get our blog posts for free in your email inbox.

Just enter your email address below and click the subscribe button:


8 Responses to “Jund Midrange Deck with Life Gain Cards and Rakdos’s Return”

  1. colin on October 4th, 2012 5:12 pm

    i dont know if its just me but doesnt it seem odd to have only 3 basic lands? i mean all of m12 duel lands are going to come into play tapped. i know that u have a play set of farseek but sometimes u dont get any of it.

  2. Dee on October 4th, 2012 5:20 pm

    @ colin

    Overgrown Tomb and Blood Crypt count as Forest/Swamp and Mountain/Swamp so they allow the M12 lands to enter the battlefield untapped.

    Also, you can search for these two lands with Farseek.

  3. colin on October 4th, 2012 9:02 pm

    ahh see i always forget about that effect silly me. of course ur correct my sincere apologies

  4. David on October 6th, 2012 2:17 pm

    It seems like you don’t have much early game, what are your plans for turns 1-3?

  5. Dee on October 6th, 2012 2:46 pm

    @ David

    On turn two, we’ve got these options: 4 Pillar, 2 Abrupt Decay, 4 Farseek

    The Farseek can lead to turn three Huntmaster and/or turn four Thragtusk.

    On turn three, we can play: 2 Vampire Nighthawk, 3 Tribute to Hunger, 3 Rakdos Keyrune

    The Keyrune can lead to turn four Thragtusk. Also, you can go turn three Keyrune and then immediately tap it for Pillar to kill something.

    The early turns can be tough at times, but the life gain cards (Tribute to Hunger, Vampire Nighthawk, Huntmaster, Thragtusk) help us come back from a quick start.

    Also, if you have a lot of aggro in your metagame, you can add more cheap anti-aggro cards to improve your chances of winning.

  6. David on October 6th, 2012 7:14 pm

    I see. I’m used to playing green aggro so i’m used to a turn one lol. I like this deck a lot. In my version of it i’m adding 2 vexing devils. its good it you get them early game or late game, anything they chose to do against it helps you, even if they use an abrupt decay on it, it means one less you have to worry about for your Nighthawks.

  7. azathoth on October 11th, 2012 9:46 pm

    I love it…i ll try to play something similar

    I have 2 huntmaster and 4 thragtusk so it s a start… i ll try to go a tad more budget and cut some double land.. i ll just keep some for targets for farseek of course… i ll put 3 chromatic lantern and 3 mizzium mortar and 2 ranger for even a tad more ramp and fixing… the mortars seem awsome and very castable for its overload cost with the ramp and lantern

    I ll cut the expensive bonfire and will spend my mana on kessig instead…

    About the previous comment i would personnally not try the devil… the devil is not a so good when top decked late game and i suspect this deck to not win quickly

    My deck is not final but i m looking at the amount of instant and find it a bit low… it s fun to skip to flip huntmaster and then cast instant kill spell… but oh well that was just something on my mind

    Great deck and good luck all

  8. Dee on October 11th, 2012 10:07 pm

    @ azathoth

    Sounds like a decent budget plan. I would try Guildgates if you want to lower the cost of the mana base. Chromatic Lantern can be pretty sweet, but you might have too much ramp and not enough business spells.

    Anyways, good luck! Keep us posted on how your deck building and playing goes. :)