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	<title>Comments on: Jund/Naya Cascade Control Deck for Standard</title>
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	<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/</link>
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		<title>By: How to Build the Jund Deck for Zendikar Standard</title>
		<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/comment-page-1/#comment-1008</link>
		<dc:creator>How to Build the Jund Deck for Zendikar Standard</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/#comment-1008</guid>
		<description>[...] shifted towards a more balanced metagame with many different aggro and control decks. My pet deck, Naya/Jund Cascade Control, struggles against control but Jund is great in a varied [...]</description>
		<content:encoded><![CDATA[<p>[...] shifted towards a more balanced metagame with many different aggro and control decks. My pet deck, Naya/Jund Cascade Control, struggles against control but Jund is great in a varied [...]</p>
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		<title>By: Rob</title>
		<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/comment-page-1/#comment-1006</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sun, 01 Nov 2009 13:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/#comment-1006</guid>
		<description>Good points. I see RS in more builds lately. I am working on a 5CC deck with a Cruel/Broodmate win condition and just wanted to know if RS worked or caused issue. thanks for the speedy replies..</description>
		<content:encoded><![CDATA[<p>Good points. I see RS in more builds lately. I am working on a 5CC deck with a Cruel/Broodmate win condition and just wanted to know if RS worked or caused issue. thanks for the speedy replies..</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/comment-page-1/#comment-1005</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sun, 01 Nov 2009 13:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/#comment-1005</guid>
		<description>JParks,

I do remember that game. I think it&#039;s an easy matchup because I have Day of Judgment, cascade, Baneslayer, and Thrinax. 

I could be wrong though.

I lost 2-0 because I got mana screwed both games. Plus, my opponent had good starts. But a Day of Judgment in either game would&#039;ve devastated him. I don&#039;t know how Mono White Soldiers beats Day of Judgment. Maybe splash green for Dauntless Escort, but even then, most decks playing Day of Judgment can deal with Escort before wrathing the board.</description>
		<content:encoded><![CDATA[<p>JParks,</p>
<p>I do remember that game. I think it&#8217;s an easy matchup because I have Day of Judgment, cascade, Baneslayer, and Thrinax. </p>
<p>I could be wrong though.</p>
<p>I lost 2-0 because I got mana screwed both games. Plus, my opponent had good starts. But a Day of Judgment in either game would&#8217;ve devastated him. I don&#8217;t know how Mono White Soldiers beats Day of Judgment. Maybe splash green for Dauntless Escort, but even then, most decks playing Day of Judgment can deal with Escort before wrathing the board.</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/comment-page-1/#comment-1004</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sun, 01 Nov 2009 13:34:52 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/#comment-1004</guid>
		<description>Rob,

Rupture Spire is pretty necessary. Eddie in the 2nd comment has a good point. All my spells are multicolor except for Bolt. If I cut it, my mana sources for the colors will be too low.

Right now, the mana sources per color is:

G 17
W 16
R 14
B 13

If there was a land that produced WRB, I would play it over Rupture Spire since I don&#039;t mind the green source count to go to 14. But the white, red, and black sources shouldn&#039;t go below their current numbers.

White needs 16 for Baneslayer and Day of Judgment. Red and Black need 14 and 13 since those colors have my early plays (3 drops and 1 drops including Blightning from the sb).

Also, in actual game play, Rupture Spire has been very good and only in a very few instances did it mess me up. With only 3 in the deck, I usually won&#039;t draw two in a game. And when I draw one, I can often play it as my turn two play. And even if it slows me down for a turn, my spells especially cascade is powerful enough to get me back in the game.</description>
		<content:encoded><![CDATA[<p>Rob,</p>
<p>Rupture Spire is pretty necessary. Eddie in the 2nd comment has a good point. All my spells are multicolor except for Bolt. If I cut it, my mana sources for the colors will be too low.</p>
<p>Right now, the mana sources per color is:</p>
<p>G 17<br />
W 16<br />
R 14<br />
B 13</p>
<p>If there was a land that produced WRB, I would play it over Rupture Spire since I don&#8217;t mind the green source count to go to 14. But the white, red, and black sources shouldn&#8217;t go below their current numbers.</p>
<p>White needs 16 for Baneslayer and Day of Judgment. Red and Black need 14 and 13 since those colors have my early plays (3 drops and 1 drops including Blightning from the sb).</p>
<p>Also, in actual game play, Rupture Spire has been very good and only in a very few instances did it mess me up. With only 3 in the deck, I usually won&#8217;t draw two in a game. And when I draw one, I can often play it as my turn two play. And even if it slows me down for a turn, my spells especially cascade is powerful enough to get me back in the game.</p>
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		<title>By: JParks</title>
		<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/comment-page-1/#comment-1003</link>
		<dc:creator>JParks</dc:creator>
		<pubDate>Fri, 30 Oct 2009 21:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/#comment-1003</guid>
		<description>Curious as to what happened in the VS. Soldiers match, I ran a mono-white soldier deck the last weeks of Lorwyn and it was really impressive, beat Kithkin, Elves and Jund, but not U/W Lark, Cruel Control or 5CC. Play by play, or a quick summary, too much to ask?</description>
		<content:encoded><![CDATA[<p>Curious as to what happened in the VS. Soldiers match, I ran a mono-white soldier deck the last weeks of Lorwyn and it was really impressive, beat Kithkin, Elves and Jund, but not U/W Lark, Cruel Control or 5CC. Play by play, or a quick summary, too much to ask?</p>
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	<item>
		<title>By: eddie</title>
		<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/comment-page-1/#comment-1002</link>
		<dc:creator>eddie</dc:creator>
		<pubDate>Fri, 30 Oct 2009 03:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/#comment-1002</guid>
		<description>i think 3 is the number just for not draw 2 in the initial hand(a little awkward). In other hand is totally necesary due there is only a single spell monocolor(bolt) whit that in mind, i still play 3.

bye
pd: Mike flores write a article when rupture is mentioned http://fivewithflores.com/</description>
		<content:encoded><![CDATA[<p>i think 3 is the number just for not draw 2 in the initial hand(a little awkward). In other hand is totally necesary due there is only a single spell monocolor(bolt) whit that in mind, i still play 3.</p>
<p>bye<br />
pd: Mike flores write a article when rupture is mentioned <a href="http://fivewithflores.com/" rel="nofollow">http://fivewithflores.com/</a></p>
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	<item>
		<title>By: Rob</title>
		<link>http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/comment-page-1/#comment-1000</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Thu, 29 Oct 2009 13:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/jundnaya-cascade-control-deck-for-standard/#comment-1000</guid>
		<description>Just curious, does Rupture Spire really work for you? I know you don&#039;t have any turn 2 plays game 1 but still, after that the extra mana commitment plus a CiPT hurts you until you have at least 5 lands on the board. Aren&#039;t there a couple of refuges, or common zendi lands that would do a little better? At least keep you from committing too much for not much payoff early game?</description>
		<content:encoded><![CDATA[<p>Just curious, does Rupture Spire really work for you? I know you don&#8217;t have any turn 2 plays game 1 but still, after that the extra mana commitment plus a CiPT hurts you until you have at least 5 lands on the board. Aren&#8217;t there a couple of refuges, or common zendi lands that would do a little better? At least keep you from committing too much for not much payoff early game?</p>
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