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	<title>Comments on: Bloodchief Ascension Standard Deck List (7th Place out of 56 Players)</title>
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	<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/</link>
	<description></description>
	<lastBuildDate>Thu, 29 Jul 2010 19:35:33 +0000</lastBuildDate>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1780</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sun, 27 Jun 2010 21:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1780</guid>
		<description>cisco,

Good point on the fetchlands. In that case, Bloodghast is not as good and I wouldn&#039;t play them in the deck.</description>
		<content:encoded><![CDATA[<p>cisco,</p>
<p>Good point on the fetchlands. In that case, Bloodghast is not as good and I wouldn&#8217;t play them in the deck.</p>
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		<title>By: cisco</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1778</link>
		<dc:creator>cisco</dc:creator>
		<pubDate>Sun, 27 Jun 2010 14:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1778</guid>
		<description>ive tried the deck with blood ghast and more often then not it did not help for my win condition so i took it out for black knight which worked alot better the other reason i dont wanna go with bloodghast is i dont have fetch lands so he wont come back as often for me so thanks for the tips ill prob add the sign in bloods and tweak my numbers on the sb</description>
		<content:encoded><![CDATA[<p>ive tried the deck with blood ghast and more often then not it did not help for my win condition so i took it out for black knight which worked alot better the other reason i dont wanna go with bloodghast is i dont have fetch lands so he wont come back as often for me so thanks for the tips ill prob add the sign in bloods and tweak my numbers on the sb</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1775</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sun, 27 Jun 2010 06:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1775</guid>
		<description>I think the deck needs 3 Sign in Blood and 4 Bloodghast. I would probably cut -2 Bloodwitch, -1 Urge to Feed, -1 Hexmage, -1 Black Knight, for them. Also, notice that you have two open spots.

For sb, you could go with a combination of Duress, Mind Rot, Doomblade, Pithing Needle, and Tendrils.</description>
		<content:encoded><![CDATA[<p>I think the deck needs 3 Sign in Blood and 4 Bloodghast. I would probably cut -2 Bloodwitch, -1 Urge to Feed, -1 Hexmage, -1 Black Knight, for them. Also, notice that you have two open spots.</p>
<p>For sb, you could go with a combination of Duress, Mind Rot, Doomblade, Pithing Needle, and Tendrils.</p>
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		<title>By: cisco</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1772</link>
		<dc:creator>cisco</dc:creator>
		<pubDate>Sat, 26 Jun 2010 19:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1772</guid>
		<description>23 land also</description>
		<content:encoded><![CDATA[<p>23 land also</p>
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	<item>
		<title>By: cisco</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1771</link>
		<dc:creator>cisco</dc:creator>
		<pubDate>Sat, 26 Jun 2010 19:32:45 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1771</guid>
		<description>so i am going to runa  variation of this deck in a ptq however i am having some problems setting up a side deck i was hoping i could  get a little help here&#039;s the main deck so far...

4 black knights
4 vamp hexmage
4 kalastria highborn
4 vamp nighthawk
4 malakir bloodwitch
4 gatekeep malakir
 
4 bloodchief a
4 urge to feed
3 mind sludge</description>
		<content:encoded><![CDATA[<p>so i am going to runa  variation of this deck in a ptq however i am having some problems setting up a side deck i was hoping i could  get a little help here&#8217;s the main deck so far&#8230;</p>
<p>4 black knights<br />
4 vamp hexmage<br />
4 kalastria highborn<br />
4 vamp nighthawk<br />
4 malakir bloodwitch<br />
4 gatekeep malakir</p>
<p>4 bloodchief a<br />
4 urge to feed<br />
3 mind sludge</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1675</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Fri, 11 Jun 2010 01:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1675</guid>
		<description>josh, thanks for the tips. I think they are very solid. I would definitely include Kalastria and Bloodghast. Hideous is probably good too but I&#039;m not sure if you have a lot of Jund in your meta since it can&#039;t kill Leech and Thrinax. Maybe a 2-of will work?</description>
		<content:encoded><![CDATA[<p>josh, thanks for the tips. I think they are very solid. I would definitely include Kalastria and Bloodghast. Hideous is probably good too but I&#8217;m not sure if you have a lot of Jund in your meta since it can&#8217;t kill Leech and Thrinax. Maybe a 2-of will work?</p>
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		<title>By: josh</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1670</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Thu, 10 Jun 2010 17:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1670</guid>
		<description>As much as i like the immediate satisfaction from howling banshee, it is easily replaced by kalastria highborn. first off, she&#039;s just better, but second, she offers more tricks. she gives easy counters to bloodchief ascension with her ability. This is not difficult to do, seeing as you can sacrifice hexmage and pay one mana to gain 2 and have them lose 2. Also, as someone stated earlier, bloodghast are quite nice for putting on consistent damage. not to mention he&#039;s going to die a lot, setting off kalastria&#039;s ability if you have open mana.
Second, may i am not seeing something that i should be, but why not exchange tendrils for hideous end. i saw them in your sb and disagreed a little. it simply destroys it and helps with the counters for BA. you would also need an obsurd ammount of swamps to take something big out, where hideous does it with 3.
perfect scenario:
1st-bloodchief
2nd-bloodghast/hexmage
3rd-kalastria - swing and either deal damage or kalastria does
4th-nighthawk - swing with whoever and either deal 2 or kalastria does (even if she&#039;s the one dying)
5th-nighthawk swings - setting off bloodchief - second main phase mind sludge
That&#039;s more than likely game and a reoccurring scenario due to the cohesiveness and simplicity of the deck.
All in all, i love BA, and am glad it&#039;s getting recognition. keep up the deck creation.</description>
		<content:encoded><![CDATA[<p>As much as i like the immediate satisfaction from howling banshee, it is easily replaced by kalastria highborn. first off, she&#8217;s just better, but second, she offers more tricks. she gives easy counters to bloodchief ascension with her ability. This is not difficult to do, seeing as you can sacrifice hexmage and pay one mana to gain 2 and have them lose 2. Also, as someone stated earlier, bloodghast are quite nice for putting on consistent damage. not to mention he&#8217;s going to die a lot, setting off kalastria&#8217;s ability if you have open mana.<br />
Second, may i am not seeing something that i should be, but why not exchange tendrils for hideous end. i saw them in your sb and disagreed a little. it simply destroys it and helps with the counters for BA. you would also need an obsurd ammount of swamps to take something big out, where hideous does it with 3.<br />
perfect scenario:<br />
1st-bloodchief<br />
2nd-bloodghast/hexmage<br />
3rd-kalastria &#8211; swing and either deal damage or kalastria does<br />
4th-nighthawk &#8211; swing with whoever and either deal 2 or kalastria does (even if she&#8217;s the one dying)<br />
5th-nighthawk swings &#8211; setting off bloodchief &#8211; second main phase mind sludge<br />
That&#8217;s more than likely game and a reoccurring scenario due to the cohesiveness and simplicity of the deck.<br />
All in all, i love BA, and am glad it&#8217;s getting recognition. keep up the deck creation.</p>
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	<item>
		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1611</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Mon, 24 May 2010 12:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1611</guid>
		<description>chicken, Black Knight does get protection from Journey and O Ring. 

For the M10 version, pro white means &quot;This creature can&#039;t be blocked, targeted, dealt damage, or enchanted by anything white.&quot; 

The phrase &quot;anything white&quot; includes white permanents like Journey and O Ring.</description>
		<content:encoded><![CDATA[<p>chicken, Black Knight does get protection from Journey and O Ring. </p>
<p>For the M10 version, pro white means &#8220;This creature can&#8217;t be blocked, targeted, dealt damage, or enchanted by anything white.&#8221; </p>
<p>The phrase &#8220;anything white&#8221; includes white permanents like Journey and O Ring.</p>
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		<title>By: chicken</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1610</link>
		<dc:creator>chicken</dc:creator>
		<pubDate>Mon, 24 May 2010 08:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1610</guid>
		<description>black knight doesnt get protection from journey to nowhere or Oblvion ring. Once in battlefield these 2 enchantments are no longer white spell its consider as abilities.</description>
		<content:encoded><![CDATA[<p>black knight doesnt get protection from journey to nowhere or Oblvion ring. Once in battlefield these 2 enchantments are no longer white spell its consider as abilities.</p>
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		<title>By: Emrakul</title>
		<link>http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/comment-page-1/#comment-1608</link>
		<dc:creator>Emrakul</dc:creator>
		<pubDate>Sun, 23 May 2010 10:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/mono-black-bloodchief-ascension-standard-deck/#comment-1608</guid>
		<description>he wants the banshees for the 3 damage, this deck its not suposed to be slow its fast damage.</description>
		<content:encoded><![CDATA[<p>he wants the banshees for the 3 damage, this deck its not suposed to be slow its fast damage.</p>
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