Mono Green Aggro with Rancor and Dungrove Elder
July 10, 2012 | Posted by Dee
Last month, Carrie Oliver put Mono Green Aggro on the map by winning a World Magic Cup Qualifier (WMCQ) with the deck and then writing some articles about it on Channel Fireball, a popular Magic strategy site.
I trust her advice about the deck because she’s been playing and tuning it for a while. In her latest article, she gives us a version of the deck for post Magic 2013 (M13) Standard.
She added two of the best cards in M13, Rancor and Thragtusk, so I definitely think the deck got better. Check out her decklist below.
|Mono Green Rancor Aggro|
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Rancor is perfect for the deck because it shores up the deck’s biggest weakness, a lot of chump blockers. The M13 enchantment gives you a cheap but powerful way to negate the effectiveness of chump blockers.
Trample is green’s version of evasion and it’s really good with big creatures like Dungrove Elder.
A deck like Naya Pod can litter the board with a bunch of creatures and just chump block Dungrove Elder until it gains control of the game with Birthing Pod.
Rancor makes that strategy a lot worse because the blockers just get trampled over. You’re able to deal more damage with your attacks, which allows you to kill your opponent quickly before he can gain control.
Sword of War and Peace gave the deck some evasion but Rancor is better. It’s a lot cheaper and it keeps your creature from being chump blocked by non red or white creatures.
One of the best starts in M13 Standard is going to be turn one mana creature into turn two Strangleroot Geist and Rancor. You’re attacking on turn two for four damage and your threats are resilient to most removal spells.
If your opponent destroys Strangleroot Geist, it comes back as a 3/2 and Rancor goes back to your hand. You can simply spend one mana again to recast Rancor and buff up the creature again.
Thragtusk is great for the deck because it’s good against a tough matchup, Zombies. The life gain from this creature helps you stay alive versus Geralf’s Messenger and Blood Artist.
Also, Thragtusk can recoup the life lost from Dismember. There’s only one copy of the M13 creature, but you can search for it with the 4 Green Sun’s Zenith.
In the comment section of Carrie’s article, some people talked about adding 1 Birds of Paradise and cutting 1 Llanowar Elves. This seems like a good idea. I think you would rather have evasion than one power.
You have Rancor to boost the power of Birds of Paradise and it can fly over ground creatures like Blade Splicer and Huntmaster of the Fells.
I like Predator Ooze for a couple of reasons. First, it combos very well with Rancor.
Second, it gives you a creature that’s good against Blade Splicer’s Golem token. Because of first strike, the Golem shuts down the trample ability of Rancor when you use it on a creature with low toughness.
For example, the Golem can hold off a Strangleroot Geist with a +1/+1 counter and four Rancors. Even though it’s an 11/2 trampler, it will die to first strike so you won’t be able to deal any trample damage. Predator Ooze is indestructible. First strike doesn’t do anything to it.
Third, Predator Ooze shrugs off pinpoint removal like Go for the Throat and Gut Shot and it survives board wipe spells like Day of Judgment and Slagstorm.
I like Ulvenwald Tracker as a repeated source of removal that can be tutored with Green Sun’s Zenith. The creature combos well with most of the cards in the deck.