Mono Green Elves for Post Magic 2013 Standard
June 30, 2012 | Posted by Dee
The Elf tribe got some new cards in Magic 2013 so I built a Mono Green Elves aggro deck for Standard. If you like playing Elves, Magic 2013 gives you another one-drop mana creature, a creature that draws you a card, and a big legendary creature with flash.
After some playtesting and tuning, the Elves deck turned out to be decent. It doesn’t have the power level of a tier one deck like Blue/White (UW) Delver but I think it could do well at FNMs.
Check out the decklist below.
|Mono Green Elves|
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Yeva, Nature’s Herald is the new legendary Elf. The other creatures in the main deck are 2/2 or smaller so she gives the deck another angle of attack with her big body and flash ability.
Arbor Elf and Elvish Visionary are reprinted in Magic 2013. Arbor Elf helps a lot because it gives you another card that can cast a turn two Elvish Archdruid or Ezuri, Renegade Leader.
Elvish Visionary is a solid Elf because it replaces itself by drawing a card. Even though it’s only a 1/1, it gives you more draws to find a key card. You can equip it with Swords and buff it up with Archdruid and Ezuri.
The two reprints give the deck a critical mass of cheap Elves to power up the two Elf lords, Archdruid and Ezuri.
Ezuri is not a typical lord because you have to spend mana to buff up the tribe. Five mana might seem like a lot but with the one-drop mana creatures and Archdruid, you can generate a lot of mana pretty easily.
Archdruid in particular become an insane mana producer once you start dropping a bunch of Elves on the board.
Copperhorn Scout untaps your mana Elves when it attacks to generate even more mana. When you combine it with Archdruid, you can easily add ten mana to your mana pool and activate Ezuri’s buff ability twice for a massive alpha strike.
Untapping an attacking creature doesn’t cause it to stop attacking. You can tap Elves for mana after they untap from Copperhorn Scout’s ability and they will still be attackers. Here’s a link to this ruling.
The ability of Copperhorn Scout stacks, so you can untap your mana creatures multiple times during the declare attackers step and tap them two or more times to generate mana.
I was able to use this trick in the following situation versus UW Humans.
I just topdecked Ezuri and cast him. After casting the legendary Elf, it looked like I was one mana short to activate it. However, I had two Copperhorn Scouts.
I attacked with all the Elves other than Ezuri since I just cast him. I put the two untap abilities from Copperhorn Scout on the stack. I resolved the first one to untap all the Elves. Next, I added four mana to my mana pool by tapping the mana creatures and a Forest.
Then, I resolved the second untap ability and untapped the mana creatures again. I added one more mana by tapping Llanowar Elves. Finally, I activated Ezuri’s ability to turn the five 1/1 attackers into 4/4 tramplers.
Green Sun’s Zenith is great at finding Ezuri because you usually need him to win the game.
The Swords are great for turning any of your creatures into a big threat. Also, they are good against mass removal. Rancor is a good substitute for them if you want to lower the cost of the deck.
In the sideboard, I’ve got Ezuri’s Archers to fight Delver of Secrets. Phyrexian Metamorph is good at killing Geist of Saint Traft. Also, I bring it in against decks with Fiend Hunter. Dismember is also good against Fiend Hunter.
Wolfir Silverheart is there for Red/Green Ramp decks and decks with Bonfire of the Damned. Against control decks with mass removal, I like to bring in Thragtusk and Strangleroot Geist.