Mono Green Rancor Infect Deck (Turn Three Kills!)
June 28, 2012 | Posted by Dee
Yesterday, Steve Guillerm published a Mono Green Infect deck for post Magic 2013 (M13) Standard. The deck included Rancor, which is reprinted in M13 and is one of the best creature enchantments for all time.
With the addition of this enchantment, I had to try out the deck.
So far, I’ve played five matches with sideboard and I’ve won them all. I’m sure I got lucky in some games but the deck felt pretty powerful. I definitely recommend it for FNM.
It’s not too expensive compared to other decks and Rancor really combos well with Infect creatures.
Check out Steve’s decklist below.
|Mono Green Rancor Infect|
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I made three changes to the deck because I wanted to try out Cathedral of War. Steve had Forests instead of the new M13 land.
Cathedral of War was pretty good. Having three or four copies main deck might be better than two. I would test more copies if you’re interested in this deck.
Right now, I only have two copies because it enters the battlefield tapped and I want a lot of Forests to cast a turn one Glistener Elf. Also, in some situations, you want to attack with more than one creature so you won’t be able to use the exalted ability.
Steve originally built a Blue/Green Infect deck before M13 but he felt Mono Green was better with the addition of Rancor.
Blue gives you an unblockable creature (Blighted Agent), a card that makes your creatures unblockable (Artful Dodge), some card draw (Ponder and Gitaxian Probe), and counterspells for the sideboard (Mana Leak and Negate). However, the mana base is much worse.
Rancor gives your creatures trample, which is somewhat of an evasive ability, so you don’t need unblockable effects as much.
As far as playing the deck, I’ve been mulliganing any seven card hand without a creature because you need to pressure your opponent right away. Inkmoth Nexus counts as a creature. I had two games where I killed someone on turn four with just an Inkmoth.
The first game was against Grixis Control. On turn two, I hit him for one poison counter with Inkmoth. Next, I dropped Cathedral to give him two more poison counters. Then, I buffed up the infect manland with Mutagenic Growth and Titanic Growth to deal eight more poison counters for the win.
The second game was against Green/White/Black Tokens. I hit him for one with Inkmoth on turn two. Next, I played Wild Defiance. He tapped out. I killed him on turn four by pumping up Inkmoth Nexus for +8/+8 with Mutagenic Growth and Gut Shot.
Glistener Elf and Rancor can deal a ton of infect damage very quicky. In one of my games, I dealt lethal infect damage to a Naya Aggro player on turn three. I had Glistener Elf on turn one. I enchanted it with Rancor to deal three poison counters on turn two. Then, I dealt seven more poison counters with Titanic Growth on turn three for the win.
Here’s a ruling to keep in mind whenever you have Wild Defiance in play.
Wild Defiance’s ability will resolve before that instant or sorcery spell.
You can Gut Shot one of your own creatures to give it +3/+3 with Wild Defiance. The enchantment’s ability will resolve before Gut Shot so you don’t have to worry about killing your own creature.