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	<title>Comments on: RG Valakut Combo, a Budget Competitive Standard Deck</title>
	<atom:link href="http://magicgameplan.com/blog/rg-valakut-combo-for-standard/feed/" rel="self" type="application/rss+xml" />
	<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/</link>
	<description></description>
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		<title>By: Carol</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-3027</link>
		<dc:creator>Carol</dc:creator>
		<pubDate>Sat, 26 Feb 2011 12:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-3027</guid>
		<description>you should play 4x explore man
just saying</description>
		<content:encoded><![CDATA[<p>you should play 4x explore man<br />
just saying</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-1791</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 29 Jun 2010 02:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-1791</guid>
		<description>King, cool deck and congrats on the win :) Looks fun to play. I like how you have many win conditions instead of just Valakut.</description>
		<content:encoded><![CDATA[<p>King, cool deck and congrats on the win <img src='http://magicgameplan.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Looks fun to play. I like how you have many win conditions instead of just Valakut.</p>
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		<title>By: King</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-1786</link>
		<dc:creator>King</dc:creator>
		<pubDate>Mon, 28 Jun 2010 13:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-1786</guid>
		<description>Dee,

Here&#039;s a variation. It&#039;s the wallakut variation! tried it out went 5-0 in a local tournament.

24 Lands:

2 terramorphic expanse
3 evolving wilds
3 forests
12 mountains
4 valakut, the molten pinnacle

14 creatures:

4 overgrown battlement
4 vent sentinel
4 wall of fire
2 avenger of zendikar

other spells:

4 khalni heart expedition
4 expedition map
4 harrow
4 rampant growth
4 comet storm
1 chandra nalaar



thought of it as a fun deck. but it goes nastier and nastier. didn&#039;t expect to top a local tournament with this wall dudes. vent sentinel and ovegrown battlement is fun, as well as comet storm</description>
		<content:encoded><![CDATA[<p>Dee,</p>
<p>Here&#8217;s a variation. It&#8217;s the wallakut variation! tried it out went 5-0 in a local tournament.</p>
<p>24 Lands:</p>
<p>2 terramorphic expanse<br />
3 evolving wilds<br />
3 forests<br />
12 mountains<br />
4 valakut, the molten pinnacle</p>
<p>14 creatures:</p>
<p>4 overgrown battlement<br />
4 vent sentinel<br />
4 wall of fire<br />
2 avenger of zendikar</p>
<p>other spells:</p>
<p>4 khalni heart expedition<br />
4 expedition map<br />
4 harrow<br />
4 rampant growth<br />
4 comet storm<br />
1 chandra nalaar</p>
<p>thought of it as a fun deck. but it goes nastier and nastier. didn&#8217;t expect to top a local tournament with this wall dudes. vent sentinel and ovegrown battlement is fun, as well as comet storm</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-1149</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 05 Jan 2010 13:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-1149</guid>
		<description>Yeah, I agree with you. The Lavaball Traps were too inconsistent. Here&#039;s a list I went 6-0 with at FNM to win 11 packs. It&#039;s also done well on Magic Online.

3  Forest
3  Jund Panorama
11  Mountain
4  Terramorphic Expanse
4  Valakut, the Molten Pinnacle
25 lands

4  Bloodbraid Elf
4  Goblin Ruinblaster
2  Oracle of Mul Daya
4  Siege-Gang Commander
14 creatures 	

1  Burst Lightning
4  Expedition Map
4  Harrow
4  Khalni Heart Expedition
4  Lightning Bolt
4  Rampant Growth
21 other spells
	
Sideboard

1  Burst Lightning
2  Earthquake
4  Grazing Gladehart
3  Magma Spray
3  Pyroclasm
2  Relic of Progenitus
15 sideboard cards</description>
		<content:encoded><![CDATA[<p>Yeah, I agree with you. The Lavaball Traps were too inconsistent. Here&#8217;s a list I went 6-0 with at FNM to win 11 packs. It&#8217;s also done well on Magic Online.</p>
<p>3  Forest<br />
3  Jund Panorama<br />
11  Mountain<br />
4  Terramorphic Expanse<br />
4  Valakut, the Molten Pinnacle<br />
25 lands</p>
<p>4  Bloodbraid Elf<br />
4  Goblin Ruinblaster<br />
2  Oracle of Mul Daya<br />
4  Siege-Gang Commander<br />
14 creatures 	</p>
<p>1  Burst Lightning<br />
4  Expedition Map<br />
4  Harrow<br />
4  Khalni Heart Expedition<br />
4  Lightning Bolt<br />
4  Rampant Growth<br />
21 other spells</p>
<p>Sideboard</p>
<p>1  Burst Lightning<br />
2  Earthquake<br />
4  Grazing Gladehart<br />
3  Magma Spray<br />
3  Pyroclasm<br />
2  Relic of Progenitus<br />
15 sideboard cards</p>
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		<title>By: Terry</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-1145</link>
		<dc:creator>Terry</dc:creator>
		<pubDate>Sat, 02 Jan 2010 12:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-1145</guid>
		<description>I just played this EXACT build at my local FNM and won 2 but lost 2 as well overall this build was BAD in my experience.... I lost to Bant control and RDW.</description>
		<content:encoded><![CDATA[<p>I just played this EXACT build at my local FNM and won 2 but lost 2 as well overall this build was BAD in my experience&#8230;. I lost to Bant control and RDW.</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-1080</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 01 Dec 2009 10:52:40 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-1080</guid>
		<description>I never said it was good against Jund. I said that it seems to have a better matchup against Jund than UB Dredge, another budget deck.

I think the matchup is close especially if you have 4 Ruinblasters main.</description>
		<content:encoded><![CDATA[<p>I never said it was good against Jund. I said that it seems to have a better matchup against Jund than UB Dredge, another budget deck.</p>
<p>I think the matchup is close especially if you have 4 Ruinblasters main.</p>
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	<item>
		<title>By: gatch</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-1078</link>
		<dc:creator>gatch</dc:creator>
		<pubDate>Tue, 01 Dec 2009 01:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-1078</guid>
		<description>we actually tried this for about a month and always got it to 3rd to 2nd place at tourneys, but it never made 1st because it just lost to Jund. What exactly makes you think this deck is good against Jund?</description>
		<content:encoded><![CDATA[<p>we actually tried this for about a month and always got it to 3rd to 2nd place at tourneys, but it never made 1st because it just lost to Jund. What exactly makes you think this deck is good against Jund?</p>
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		<title>By: flip</title>
		<link>http://magicgameplan.com/blog/rg-valakut-combo-for-standard/comment-page-1/#comment-1064</link>
		<dc:creator>flip</dc:creator>
		<pubDate>Thu, 26 Nov 2009 13:10:20 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/rg-valakut-combo-for-standard/#comment-1064</guid>
		<description>I spent a few weeks playing this as well (but have been running the RW version recently)

Can get some insane starts with the combo of Harrow/Khalni Heart/Rampant Growth - especially when firing off a fetchland, terramorphic, or the map. I&#039;ve routinely had 7 or 8 mana in place after 4 or 5 turns. 

I did tweak a little though, and ran 2 Siege Gang Commander and 2 Hellkite - the flash ability, and multi-target burn, won me several games where I was being run close. It&#039;s a judgement call, but I certainly never drew the Hellkite and wished for a SGC</description>
		<content:encoded><![CDATA[<p>I spent a few weeks playing this as well (but have been running the RW version recently)</p>
<p>Can get some insane starts with the combo of Harrow/Khalni Heart/Rampant Growth &#8211; especially when firing off a fetchland, terramorphic, or the map. I&#8217;ve routinely had 7 or 8 mana in place after 4 or 5 turns. </p>
<p>I did tweak a little though, and ran 2 Siege Gang Commander and 2 Hellkite &#8211; the flash ability, and multi-target burn, won me several games where I was being run close. It&#8217;s a judgement call, but I certainly never drew the Hellkite and wished for a SGC</p>
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