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	<title>Comments on: Worlds 2009 Standard Deck List: Standard Dredge by Michael Jacob</title>
	<atom:link href="http://magicgameplan.com/blog/standard-dredge-worlds-2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/</link>
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		<title>By: goblinguide</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1840</link>
		<dc:creator>goblinguide</dc:creator>
		<pubDate>Tue, 06 Jul 2010 00:56:40 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1840</guid>
		<description>The Monstrous Carabid puzzles me - with very little red mana, no unearth, and it won&#039;t be cast - isn&#039;t there a better creature to use just for cycling and perhaps a creature that is pro-white and has flying such as Malakir Bloodwitch? You even gain one life and they lose one life when Bloodwitch comes into play.
Also I added Corrupted Zendikon - I use it on a Crypt of Agadeem to return it to my hand if it is destroyed, but better than that, in place of Fate Stitcher, I run Tideforce Elemental which not only allows me to tap or untap the Crypt, I can untap my creatures and tap my opponent&#039;s creature if need be.
With a timely landfall it gets to untap! That means you have a super-turbo charged mana Crypt!</description>
		<content:encoded><![CDATA[<p>The Monstrous Carabid puzzles me &#8211; with very little red mana, no unearth, and it won&#8217;t be cast &#8211; isn&#8217;t there a better creature to use just for cycling and perhaps a creature that is pro-white and has flying such as Malakir Bloodwitch? You even gain one life and they lose one life when Bloodwitch comes into play.<br />
Also I added Corrupted Zendikon &#8211; I use it on a Crypt of Agadeem to return it to my hand if it is destroyed, but better than that, in place of Fate Stitcher, I run Tideforce Elemental which not only allows me to tap or untap the Crypt, I can untap my creatures and tap my opponent&#8217;s creature if need be.<br />
With a timely landfall it gets to untap! That means you have a super-turbo charged mana Crypt!</p>
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		<title>By: Dredgevine Deck: Vengevine + Graveyard Spells (MTG Deck Price Tag)</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1797</link>
		<dc:creator>Dredgevine Deck: Vengevine + Graveyard Spells (MTG Deck Price Tag)</dc:creator>
		<pubDate>Tue, 29 Jun 2010 20:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1797</guid>
		<description>[...] Dredgevine decklist to a top four finish at a 5K tournament with 232 players. Like the previous graveyard deck in Standard, Dredgevine is great against slow control decks, solid against midrange decks, and [...]</description>
		<content:encoded><![CDATA[<p>[...] Dredgevine decklist to a top four finish at a 5K tournament with 232 players. Like the previous graveyard deck in Standard, Dredgevine is great against slow control decks, solid against midrange decks, and [...]</p>
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		<title>By: ralph</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1448</link>
		<dc:creator>ralph</dc:creator>
		<pubDate>Mon, 12 Apr 2010 04:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1448</guid>
		<description>i think bloodghast has a place in this deck... free creatures every turn is very helpful.</description>
		<content:encoded><![CDATA[<p>i think bloodghast has a place in this deck&#8230; free creatures every turn is very helpful.</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1337</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 16 Mar 2010 17:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1337</guid>
		<description>Actually, I think the deck has a bad matchup to UW Control because of Tectonic Edge. But it seems to have an improved matchup against Jund (maybe 55/45) because Jund Charm has left most Jund sideboards. Still, a turn two Leech is a big problem.</description>
		<content:encoded><![CDATA[<p>Actually, I think the deck has a bad matchup to UW Control because of Tectonic Edge. But it seems to have an improved matchup against Jund (maybe 55/45) because Jund Charm has left most Jund sideboards. Still, a turn two Leech is a big problem.</p>
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		<title>By: Edtetz</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1336</link>
		<dc:creator>Edtetz</dc:creator>
		<pubDate>Tue, 16 Mar 2010 06:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1336</guid>
		<description>this is a good wrench to throw in the current metagame of jund vs. blue white control. how would they sideboard against this deck?

pithing needle or spreading seas may answer a crypt of agadeem, which the deck hinges on.

i think this might be at the top of a list of tier 2 sleeper decks.</description>
		<content:encoded><![CDATA[<p>this is a good wrench to throw in the current metagame of jund vs. blue white control. how would they sideboard against this deck?</p>
<p>pithing needle or spreading seas may answer a crypt of agadeem, which the deck hinges on.</p>
<p>i think this might be at the top of a list of tier 2 sleeper decks.</p>
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		<title>By: tokie</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1221</link>
		<dc:creator>tokie</dc:creator>
		<pubDate>Fri, 05 Feb 2010 19:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1221</guid>
		<description>oh ok thank you. im still havin some trouble playing it but i just got the cards today. i think its fun to play</description>
		<content:encoded><![CDATA[<p>oh ok thank you. im still havin some trouble playing it but i just got the cards today. i think its fun to play</p>
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		<title>By: Nathaniel</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1178</link>
		<dc:creator>Nathaniel</dc:creator>
		<pubDate>Mon, 18 Jan 2010 06:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1178</guid>
		<description>This is a cool deck.  I have been running a couple of different variations just to see it possibilities.  Its nice to see that someone has pulled a clever combination going against all the straight forward in standard right now.</description>
		<content:encoded><![CDATA[<p>This is a cool deck.  I have been running a couple of different variations just to see it possibilities.  Its nice to see that someone has pulled a clever combination going against all the straight forward in standard right now.</p>
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		<title>By: Ben Freeling</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1144</link>
		<dc:creator>Ben Freeling</dc:creator>
		<pubDate>Fri, 01 Jan 2010 23:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1144</guid>
		<description>Well, on the stack to the above question, the Slavedriver unearths for 4 mana and does 4 ground damage
Extractor Demon unearths for 3, which can be a bit much sometimes, and does 5 damage that is flying plus it&#039;s mill effect.
Sedraxis Specter unearths for 2, and does 3 damage flying and it also hurts their hand.
Slavedriver doesn&#039;t really help the combo, and all you get is a single 2/2 Zombie that can only really chump block.

I love this deck, once I saw it I ordered all of the cards (minus fetchlands, which I traded for) from Troll and Toad. It cost me forty bucks, and it is the funnest deck I&#039;ve played with. Every time I&#039;ve used it, minus a couple of mana screws, I either win on turn 5 or 6, and not many people at the shop I go to runs sideboards, let alone graveyard hate.
I think this is going to become the thing to beat at my shop.</description>
		<content:encoded><![CDATA[<p>Well, on the stack to the above question, the Slavedriver unearths for 4 mana and does 4 ground damage<br />
Extractor Demon unearths for 3, which can be a bit much sometimes, and does 5 damage that is flying plus it&#8217;s mill effect.<br />
Sedraxis Specter unearths for 2, and does 3 damage flying and it also hurts their hand.<br />
Slavedriver doesn&#8217;t really help the combo, and all you get is a single 2/2 Zombie that can only really chump block.</p>
<p>I love this deck, once I saw it I ordered all of the cards (minus fetchlands, which I traded for) from Troll and Toad. It cost me forty bucks, and it is the funnest deck I&#8217;ve played with. Every time I&#8217;ve used it, minus a couple of mana screws, I either win on turn 5 or 6, and not many people at the shop I go to runs sideboards, let alone graveyard hate.<br />
I think this is going to become the thing to beat at my shop.</p>
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	<item>
		<title>By: tokie</title>
		<link>http://magicgameplan.com/blog/standard-dredge-worlds-2009/comment-page-1/#comment-1139</link>
		<dc:creator>tokie</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/standard-dredge-worlds-2009/#comment-1139</guid>
		<description>y not play the grixis slave driver</description>
		<content:encoded><![CDATA[<p>y not play the grixis slave driver</p>
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