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	<title>Comments on: Dark Bant Summoning Trap (The Best Rogue Deck in Standard)</title>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1977</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Tue, 20 Jul 2010 04:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1977</guid>
		<description>Cool, let us know. I&#039;m kinda stuck on how to improve Turbo Titan.</description>
		<content:encoded><![CDATA[<p>Cool, let us know. I&#8217;m kinda stuck on how to improve Turbo Titan.</p>
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		<title>By: Beau</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1968</link>
		<dc:creator>Beau</dc:creator>
		<pubDate>Mon, 19 Jul 2010 16:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1968</guid>
		<description>Haha, you guys and I are on the same page - i&#039;m trying it with Primeval Titan right now in place of some of the harder to cast targets.  I&#039;ll let you know the results of my testing!</description>
		<content:encoded><![CDATA[<p>Haha, you guys and I are on the same page &#8211; i&#8217;m trying it with Primeval Titan right now in place of some of the harder to cast targets.  I&#8217;ll let you know the results of my testing!</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1929</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Thu, 15 Jul 2010 21:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1929</guid>
		<description>I going to try the deck again for M11 with Primeval Titan and Sun Titan.</description>
		<content:encoded><![CDATA[<p>I going to try the deck again for M11 with Primeval Titan and Sun Titan.</p>
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		<title>By: jozsef</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1914</link>
		<dc:creator>jozsef</dc:creator>
		<pubDate>Thu, 15 Jul 2010 05:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1914</guid>
		<description>Meddling mage and day of judgement main board used to be good for me when I played bant trap.  I think I ran trace of abundance instead of harrow, to protect my mana from seas as well as to ramp.  I like the idea of negate mainboard.

Primeval titan from m10 should be a good addition to this deck.  It helps out towards letting you hardcast your fatties if you happen to be without a summoning trap.</description>
		<content:encoded><![CDATA[<p>Meddling mage and day of judgement main board used to be good for me when I played bant trap.  I think I ran trace of abundance instead of harrow, to protect my mana from seas as well as to ramp.  I like the idea of negate mainboard.</p>
<p>Primeval titan from m10 should be a good addition to this deck.  It helps out towards letting you hardcast your fatties if you happen to be without a summoning trap.</p>
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	<item>
		<title>By: Beau</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1569</link>
		<dc:creator>Beau</dc:creator>
		<pubDate>Fri, 14 May 2010 18:16:19 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1569</guid>
		<description>I felt that the polymorph decks are a little more fragile than I would like, because the combo pretty much requires you get off a polymorph.  In my opinion, Summoning Trap is slower but more resilient, and off the radar so you can probably sneak it into play (they&#039;ll probably assume you&#039;re playing mythic or mythic conscription).

Creatures (23)
4 Noble Hierarch
4 Lotus Cobra
4 Knight of the Reliquary
2 Sphinx of the Steel Wind (prob switch for Baneslayer)
2 Iona, Shield of Emeria
2 Pelakka Wurm
2 Emrakul, the Aeons Torn
3 Wall of Omens

Spells (14)
2 Jace the Mind Sculptor (borrowed from my friend Dave - thanks Dave! - only saw it once the entire night, I want 3 or 4 maybe)
2 See Beyond (prob switch for trapmaker&#039;s snare, I wished I had a summoning trap more than I wanted to put fatties back into my deck as I could eventually hardcast)
3 Realms Uncharted (thins the deck for better % chance of pulling something relevant with summoning trap, makes KoR huge)
3 Harrow (same as above but better interaction with lotus cobra)
4 Summoning Trap

 Lands (23)
4 Misty Rainforest
2 Marsh Flats
2 Verdant Catacombs
6 Forest
3 Island
2 Plains
1 Sejiri Steppe
1 Swamp (Likely will become Bojuka Bog)
1 Terramorphic Expanse (split with evolving wilds for better realms uncharted)
1 Evolving Wilds

I forget what I put together for a sideboard, because I made the deck literally 5 minutes before we were going to start play (I saw there was another guy playing Naya Allies and I have this almost obsessive compulsive thing about being different), but it included 4-of negate, a singleton bojuka bog, and some combo of o-ring, terastodon, journey to nowhere, flashfreeze, wall of reverence.  I think 2 additional Iona should be in there, more terastodon instead of journey, more o-ring instead of flashfreeze.

Notes -
Iona is really, really good.  I should have 2 in the board.
Sphinx is awkward to have and hard to hardcast, probably board it and put Baneslayer (I buckled and got two, my bank account does not thank me) or Terastodon in its place for removal
Terastodon is sick and can be hardcast easily (well, more easily than sphinx, iona, or emrakul). What would you rather your opponent have, 3 3/3&#039;s you can annihilate or block all day anyway, or his 3  planeswalkers?
Small amount of basics can be problematic if they get spreading seas&#039;d
I am wondering if negate in the board should be negate in the main, and even if it should be negate at all or some other type of counterspell
I think mulling if you have no ramp is the right call</description>
		<content:encoded><![CDATA[<p>I felt that the polymorph decks are a little more fragile than I would like, because the combo pretty much requires you get off a polymorph.  In my opinion, Summoning Trap is slower but more resilient, and off the radar so you can probably sneak it into play (they&#8217;ll probably assume you&#8217;re playing mythic or mythic conscription).</p>
<p>Creatures (23)<br />
4 Noble Hierarch<br />
4 Lotus Cobra<br />
4 Knight of the Reliquary<br />
2 Sphinx of the Steel Wind (prob switch for Baneslayer)<br />
2 Iona, Shield of Emeria<br />
2 Pelakka Wurm<br />
2 Emrakul, the Aeons Torn<br />
3 Wall of Omens</p>
<p>Spells (14)<br />
2 Jace the Mind Sculptor (borrowed from my friend Dave &#8211; thanks Dave! &#8211; only saw it once the entire night, I want 3 or 4 maybe)<br />
2 See Beyond (prob switch for trapmaker&#8217;s snare, I wished I had a summoning trap more than I wanted to put fatties back into my deck as I could eventually hardcast)<br />
3 Realms Uncharted (thins the deck for better % chance of pulling something relevant with summoning trap, makes KoR huge)<br />
3 Harrow (same as above but better interaction with lotus cobra)<br />
4 Summoning Trap</p>
<p> Lands (23)<br />
4 Misty Rainforest<br />
2 Marsh Flats<br />
2 Verdant Catacombs<br />
6 Forest<br />
3 Island<br />
2 Plains<br />
1 Sejiri Steppe<br />
1 Swamp (Likely will become Bojuka Bog)<br />
1 Terramorphic Expanse (split with evolving wilds for better realms uncharted)<br />
1 Evolving Wilds</p>
<p>I forget what I put together for a sideboard, because I made the deck literally 5 minutes before we were going to start play (I saw there was another guy playing Naya Allies and I have this almost obsessive compulsive thing about being different), but it included 4-of negate, a singleton bojuka bog, and some combo of o-ring, terastodon, journey to nowhere, flashfreeze, wall of reverence.  I think 2 additional Iona should be in there, more terastodon instead of journey, more o-ring instead of flashfreeze.</p>
<p>Notes -<br />
Iona is really, really good.  I should have 2 in the board.<br />
Sphinx is awkward to have and hard to hardcast, probably board it and put Baneslayer (I buckled and got two, my bank account does not thank me) or Terastodon in its place for removal<br />
Terastodon is sick and can be hardcast easily (well, more easily than sphinx, iona, or emrakul). What would you rather your opponent have, 3 3/3&#8217;s you can annihilate or block all day anyway, or his 3  planeswalkers?<br />
Small amount of basics can be problematic if they get spreading seas&#8217;d<br />
I am wondering if negate in the board should be negate in the main, and even if it should be negate at all or some other type of counterspell<br />
I think mulling if you have no ramp is the right call</p>
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	<item>
		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1562</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Fri, 14 May 2010 05:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1562</guid>
		<description>Good job, Beau. It would be cool to see your list. So many variations out there for Polymorph. What did you come up with?</description>
		<content:encoded><![CDATA[<p>Good job, Beau. It would be cool to see your list. So many variations out there for Polymorph. What did you come up with?</p>
]]></content:encoded>
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	<item>
		<title>By: Beau</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1552</link>
		<dc:creator>Beau</dc:creator>
		<pubDate>Thu, 13 May 2010 04:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1552</guid>
		<description>Played this tonight, went 3 and 1.  Wins were against white weenie, time sieve, naya allies.  Loss was to Eldrazi ramp (which I really, really like by the way...kinda want to meld the two).  Will post decklist tomorrow.</description>
		<content:encoded><![CDATA[<p>Played this tonight, went 3 and 1.  Wins were against white weenie, time sieve, naya allies.  Loss was to Eldrazi ramp (which I really, really like by the way&#8230;kinda want to meld the two).  Will post decklist tomorrow.</p>
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	<item>
		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1412</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sat, 03 Apr 2010 21:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1412</guid>
		<description>Not sure why Emrakul would be better than Iona if your opponent has board position. Emrakul can only block one creature like Iona and 7/7 is not much different than 15/15 if you&#039;re blocking.

The annihilator ability is not really helpful if you need to keep Emrakul back to block. I guess you could race, but that&#039;s probably not an option if your opponent has board position.

Iona does a good job of blanking many of your opponent&#039;s best cards. Iona stunts their board development so that you can come back. On the other hand, Emrakul doesn&#039;t keep your opponent from casting spells so they can keep improving their board position.

Plus, I thought of another common way to kill Emrakul, Basilisk Collar and Cunning Sparkmage lol.

Now if Emrakul had lifelink, that would be sick :)</description>
		<content:encoded><![CDATA[<p>Not sure why Emrakul would be better than Iona if your opponent has board position. Emrakul can only block one creature like Iona and 7/7 is not much different than 15/15 if you&#8217;re blocking.</p>
<p>The annihilator ability is not really helpful if you need to keep Emrakul back to block. I guess you could race, but that&#8217;s probably not an option if your opponent has board position.</p>
<p>Iona does a good job of blanking many of your opponent&#8217;s best cards. Iona stunts their board development so that you can come back. On the other hand, Emrakul doesn&#8217;t keep your opponent from casting spells so they can keep improving their board position.</p>
<p>Plus, I thought of another common way to kill Emrakul, Basilisk Collar and Cunning Sparkmage lol.</p>
<p>Now if Emrakul had lifelink, that would be sick <img src='http://magicgameplan.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Beau</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1410</link>
		<dc:creator>Beau</dc:creator>
		<pubDate>Sat, 03 Apr 2010 15:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1410</guid>
		<description>The problem I found with Iona was that there was no follow-up...you locked down the board, but if your opponent already had board position you were hard pressed to defend yourself.</description>
		<content:encoded><![CDATA[<p>The problem I found with Iona was that there was no follow-up&#8230;you locked down the board, but if your opponent already had board position you were hard pressed to defend yourself.</p>
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	<item>
		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/summoning-trap-deck/comment-page-1/#comment-1407</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Fri, 02 Apr 2010 21:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/?p=413#comment-1407</guid>
		<description>Good points. Emrakul is very powerful but there are ways to get around her &quot;shroud-like&quot; ability. The one I thought of was Jace&#039;s bounce ability. Also, Gatekeeper of Malakir and Fleshbag Marauder can be problems. 

In Polymorph, I&#039;m still leaning towards Iona in the main. Emrakul could be a good sideboard card though. Possibly against decks with multiple colors to deal with Iona.</description>
		<content:encoded><![CDATA[<p>Good points. Emrakul is very powerful but there are ways to get around her &#8220;shroud-like&#8221; ability. The one I thought of was Jace&#8217;s bounce ability. Also, Gatekeeper of Malakir and Fleshbag Marauder can be problems. </p>
<p>In Polymorph, I&#8217;m still leaning towards Iona in the main. Emrakul could be a good sideboard card though. Possibly against decks with multiple colors to deal with Iona.</p>
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