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	<title>Comments on: The 2 Best Decks to Draft in Shards/Shards/Conflux</title>
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		<title>By: Sharp</title>
		<link>http://magicgameplan.com/blog/two-best-draft-archetypes-in-shards-conflux/comment-page-1/#comment-694</link>
		<dc:creator>Sharp</dc:creator>
		<pubDate>Mon, 09 Mar 2009 17:30:09 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/two-best-draft-archetypes-in-shards-conflux/#comment-694</guid>
		<description>I found 5 color control to be very dominating over a 2 or 3 color deck. 

While drafting one day I got the guy who costs 2 of each color to play has protection from everything.  The deck worked really well and it still holds up to any of the other drafts we made and played with.  Main colors where based on White Black and Blue though. The other two colors had about 2-3 cards each within my deck along with a few cards that costed all 5 colors and plenty of land searching.

I used a 5 color control deck through the last block and I still have not had anyone bring a challenge to it.  I have seen a few postings of the deck recently now on different sites and disappointed I didn&#039;t get this deck into any big tournaments last year.

I am working on 2 new decks through the alara block, although I see a potential for 3 different decks I don&#039;t have enough of the cards yet.

working on finishing touches on my blue/white/black and already have half of my white/red/green set.  I think these will be dominate colors  UWB set for Control and WRG set for destruction with free costing blockers and attackers.  Land Destruction might be a big onset to keeping multi colored decks under control.  

The artifact sphere I think is one of the better cards to use when mana fixing early game along with the new common search lands like Esper Panorama.  5 Colors though I would still use the old Terramorphic Expanse though.  Interesting set, can&#039;t wait to get my new decks into play testing stage.</description>
		<content:encoded><![CDATA[<p>I found 5 color control to be very dominating over a 2 or 3 color deck. </p>
<p>While drafting one day I got the guy who costs 2 of each color to play has protection from everything.  The deck worked really well and it still holds up to any of the other drafts we made and played with.  Main colors where based on White Black and Blue though. The other two colors had about 2-3 cards each within my deck along with a few cards that costed all 5 colors and plenty of land searching.</p>
<p>I used a 5 color control deck through the last block and I still have not had anyone bring a challenge to it.  I have seen a few postings of the deck recently now on different sites and disappointed I didn&#8217;t get this deck into any big tournaments last year.</p>
<p>I am working on 2 new decks through the alara block, although I see a potential for 3 different decks I don&#8217;t have enough of the cards yet.</p>
<p>working on finishing touches on my blue/white/black and already have half of my white/red/green set.  I think these will be dominate colors  UWB set for Control and WRG set for destruction with free costing blockers and attackers.  Land Destruction might be a big onset to keeping multi colored decks under control.  </p>
<p>The artifact sphere I think is one of the better cards to use when mana fixing early game along with the new common search lands like Esper Panorama.  5 Colors though I would still use the old Terramorphic Expanse though.  Interesting set, can&#8217;t wait to get my new decks into play testing stage.</p>
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		<title>By: Dee</title>
		<link>http://magicgameplan.com/blog/two-best-draft-archetypes-in-shards-conflux/comment-page-1/#comment-679</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Mon, 23 Feb 2009 12:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/two-best-draft-archetypes-in-shards-conflux/#comment-679</guid>
		<description>Actually, my best decklists in triple Shards were five color control decks.  Still, they were rare in that format.

However, Conflux brings a lot of fixers even for the non-green shards.  [card]Armillary Sphere[/card], [card]Kaleidostone[/card], and [card]Rupture Spire[/card] are common.  And then, you&#039;ve got [card]Unstable Frontier[/card] in the uncommon slot.

Check out LSV&#039;s videos on drafting five color &lt;a href=&quot;http://www.blackborder.com/q/node/777&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; and &lt;a href=&quot;http://www.blackborder.com/q/node/778&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.  He doesn&#039;t advocate forcing it but if you open two great cards that span all five colors, he says to consider drafting it.

That said, it is a tough archetype to draft because you have a lot of things to consider like mana curve, mana fixing, and figuring out your main colors.  But when it comes together, it&#039;s pretty powerful.</description>
		<content:encoded><![CDATA[<p>Actually, my best decklists in triple Shards were five color control decks.  Still, they were rare in that format.</p>
<p>However, Conflux brings a lot of fixers even for the non-green shards.  <a href="http://magicgameplan.com/blog/wp-content/plugins/wp-mtg-helper/mtg_helper_cardfinder.php?find=Armillary+Sphere&width=200&height=285" class="jTip" name="">Armillary Sphere</a>, <a href="http://magicgameplan.com/blog/wp-content/plugins/wp-mtg-helper/mtg_helper_cardfinder.php?find=Kaleidostone&width=200&height=285" class="jTip" name="">Kaleidostone</a>, and <a href="http://magicgameplan.com/blog/wp-content/plugins/wp-mtg-helper/mtg_helper_cardfinder.php?find=Rupture+Spire&width=200&height=285" class="jTip" name="">Rupture Spire</a> are common.  And then, you&#8217;ve got <a href="http://magicgameplan.com/blog/wp-content/plugins/wp-mtg-helper/mtg_helper_cardfinder.php?find=Unstable+Frontier&width=200&height=285" class="jTip" name="">Unstable Frontier</a> in the uncommon slot.</p>
<p>Check out LSV&#8217;s videos on drafting five color <a href="http://www.blackborder.com/q/node/777" rel="nofollow">here</a> and <a href="http://www.blackborder.com/q/node/778" rel="nofollow">here</a>.  He doesn&#8217;t advocate forcing it but if you open two great cards that span all five colors, he says to consider drafting it.</p>
<p>That said, it is a tough archetype to draft because you have a lot of things to consider like mana curve, mana fixing, and figuring out your main colors.  But when it comes together, it&#8217;s pretty powerful.<img src='http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Armillary Sphere&options=' style='display:none;width:1px;height:1px;' /><img src='http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Kaleidostone&options=' style='display:none;width:1px;height:1px;' /><img src='http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Rupture Spire&options=' style='display:none;width:1px;height:1px;' /><img src='http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Unstable Frontier&options=' style='display:none;width:1px;height:1px;' /></p>
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		<title>By: James</title>
		<link>http://magicgameplan.com/blog/two-best-draft-archetypes-in-shards-conflux/comment-page-1/#comment-676</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 23 Feb 2009 05:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://magicgameplan.com/blog/two-best-draft-archetypes-in-shards-conflux/#comment-676</guid>
		<description>I rarely saw anyone play 5 color control in triple shards and never saw a deck undefeated like that. I&#039;m not convinced that Conflux has enough mana fixing or removal to play a &quot;true 5 color control deck,&quot; but certainly 5 color green, naya, jund, or bant might work. 

I&#039;ve drafting Conflux packs with almost no removal or mana fixing, so I don&#039;t think its dependable. 

You have a good point about some cards being made for 2 color decks. I liked 2 color decks before Conflux&#039;s arrival and you don&#039;t always have to splash a third color. Green-white and red-black are pretty easy to make.</description>
		<content:encoded><![CDATA[<p>I rarely saw anyone play 5 color control in triple shards and never saw a deck undefeated like that. I&#8217;m not convinced that Conflux has enough mana fixing or removal to play a &#8220;true 5 color control deck,&#8221; but certainly 5 color green, naya, jund, or bant might work. </p>
<p>I&#8217;ve drafting Conflux packs with almost no removal or mana fixing, so I don&#8217;t think its dependable. </p>
<p>You have a good point about some cards being made for 2 color decks. I liked 2 color decks before Conflux&#8217;s arrival and you don&#8217;t always have to splash a third color. Green-white and red-black are pretty easy to make.</p>
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		<title>By: expandertron</title>
		<link>http://magicgameplan.com/blog/two-best-draft-archetypes-in-shards-conflux/comment-page-1/#comment-673</link>
		<dc:creator>expandertron</dc:creator>
		<pubDate>Thu, 19 Feb 2009 13:43:11 +0000</pubDate>
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		<description>I think I would defo think of moving into 5 colour if I opened a Cruel Ultimatum/ Kish of the Amesha...</description>
		<content:encoded><![CDATA[<p>I think I would defo think of moving into 5 colour if I opened a Cruel Ultimatum/ Kish of the Amesha&#8230;</p>
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