Why Vampires is a Good Choice For Standard

January 8, 2010

Vampire NocturnusVampires started off as a popular deck in Standard. Then everyone realized that Jund was the best deck. Vampires soon became less popular since it has a poor matchup versus Jund. However, I think the time is now ripe for Vampires to be a force in the metagame.

In this premium article, Cedric Phillips talks about how he’s been winning a lot on Magic Online with Vampires. He says people are tired of playing Jund and are looking instead to play decks that beat it. He believes that Vampires has great matchups against those non-Jund decks.

I think he’s right.

Also, he wrote the article before last weekend’s SCG 5K Standard Open, where LSV got 1st place with UWR Control, so there should be more people moving away from Jund.

Preying on Non-Jund Decks

Vampires has many advantages versus most of the decks in the field.

It’s mono black so it makes Flashfreeze a dead card. Also, it has good discard (Duress, Mind Rot, Mind Sludge) and Bloodghast to further make the control matchup a good one. Most control decks have little to no counters in game one to stop the discard since they are playing Flashfreeze.

Gatekeeper of Malakir is a beating versus the shroud creatures, Wall of Denial and Sphinx of Jwar Isle. And Vampire Nighthawk can trade with them.

Malakir Bloodwitch is awesome against Baneslayer Angel, Knight of the Reliquary, Woolly Thoctar, and Steppe Lynx. And she dodges Path to Exile and Ajani Vengeant all day.

Tendrils of Corruption is great versus burn and Goblin Bushwhacker.

If you’re looking for a good deck in Standard, give Vampires a try and let my know how it goes.

Here’s my current list.

Mono Black Vampires
Spells (15)
Creatures (21)
Lands (24)
Sideboard (15)

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46 Responses to “Why Vampires is a Good Choice For Standard”

  1. Richard on January 10th, 2010 12:33 am

    I agree that Vampires has potential and can win. I won my first FNM with a vampire deck. While true that it does a bit poorly against Jund, it works wonders against all the white control floating around. Personally, I like running Quest for the Gravelord. It helps by counteracting some of the advantages Jund has via their removal. Or they waste a pulse taking it out, which works for you if it means keeping your vampires alive for another turn of nocturnus.

  2. Dee on January 10th, 2010 12:11 pm

    Thanks for the comment. I might have to test Quest.

    Btw, Vampires definitely has potential. Yesterday, a 14 year old kid playing Vampires won a high profile 300 person tournament, beating Jund in the finals :)

  3. Eric on January 14th, 2010 3:46 pm

    Apparently I’m a total noob– I can’t figure out why there are eight fetch lands in a mono black deck. Are they all used to trigger bloodghast? How is this worth it?

  4. Dee on January 14th, 2010 5:09 pm

    Yes, to trigger bloodghast and to shuffle the deck to get a non-land on top for Nocturnus.

  5. Bryan Devonshire on January 14th, 2010 7:55 pm

    I like it, it’s fun.

    Why not feast of blood in the sideboard instead of doom blade?

    What’s sideboard plan in general with the extras (bloodwitch, bloodghast, sludge)? What about grim discovery?

    What are you taking out to board in the removal?

    Cheers,

    B

  6. Dee on January 17th, 2010 8:37 pm

    I like Doom Blade over Feast of Blood because in the matchups where lifegain is important (like Boros Bushwhacker and Mono Red Aggro), those decks have a lot of removal so it can be difficult to meet the requirement of 2 Vampires on the battlefield. Also, in those matchups, I sb out Bloodghast so it’s even harder to meet the requirement.

    Doom Blade is instant speed so it can kill the haste creatures of Mono Red Aggro (Hell’s Thunder, Hellspark Elemental, Ball Lightning, Elemental Appeal) while Feast of Blood is a sorcery.

    With the extras, I bring in Bloodwitch versus any midrange or control white deck. Bloodghast and Sludge comes in versus control.

    Grim Discovery is my attempt at combating Blightning lol. I’m still testing it but it hasn’t been awful.

    Here are my sb plans regarding removal:

    Bushwhacker
    +3 Marsh Casualties
    +2 Doom Blade
    -2 Duress
    -1 Bloodghast
    -2 Mind Sludge

    Naya or GWB Midrange
    +2 Doom Blade
    +2 Deathmark
    +1 Bloodwitch
    -2 Duress
    -3 Hexmage

    Mono Red Aggro (Red Deck Wins)
    +2 Doom Blade
    -2 Mind Sludge

  7. balthazar88 on January 19th, 2010 2:22 am

    I agree that Vampires is kind a in a good spot in the meta game. The deck is very good against pretty much anything that is supposed to beat Jund. And you know, sometimes you get there versus Jund aswell.

    However I don’t like the fact that many people is skimping on Bloodghast and Malakir Bloodwitch. From my experience those (along with Nocturnus) is the most important creatures in your deck. In my book not playing 4x of both of them is… less than optimal.

  8. King Rob on January 23rd, 2010 12:02 pm

    Creatures
    4x Bloodghast
    4x Child of Night—Sideboard out with Doom Blade vs. Red
    4x Gatekeeper of Malakir
    4x Vampire Nighthawk

    Spells
    4x Shadowfeed—Sideboard out with Duress vs. Red
    4x Sign in Blood—Cast on yourself
    4x Diabolic Tutor—Use only to find land for turn 5
    4x Sanguine Bond
    4x Blood Tribute

    Land
    Swamp x24

    Just for Fun
    Liliana Vess x2
    I’ve beaten most decks in 6-8 turns 90% of the time.

  9. John Williams on January 29th, 2010 2:57 pm

    Ok if the first guy said he was a noob, then I’m a noob x 2. What is the sideboard? And my deck right now is White/Black (vampires), which I like because of the life gain and celestial smthing that gives me double life and +3/+3. I know that the Kendikar white/black combo isn’t as powerful as it used to be, but should I go all vampires? I just preordered the monoblack deck for Worldwake so I’m thinking about it. Your thoughts…

  10. Dee on January 30th, 2010 3:51 am

    John, I think white/black is fine but just make sure most of your cards have something to do with vampires. This makes your deck more synergistic. For example, the more vampires you play, the better Vampire Nocturnus is.

    Learn more about sideboards here.

  11. John Williams on February 1st, 2010 2:59 pm

    Thanks, that link on sideboards helped. I’ve heard people talk trash on the white/black deck, saying the Zendikar/Worldwake combo isn’t what it used to be in times past. Although I see why people go with mono black vampires, I want to see if I cant make this deck work. Its becoming a good aggro/control deck that holds up well against most decks I’ve played against.

  12. Dee on February 2nd, 2010 3:34 am

    No prob and good luck with your deck. Care to share your list?

  13. John Williams on February 6th, 2010 7:34 pm

    Yeah here’s my list:

    75 Cards (incl. sideboard)

    White:
    1 Admonition Angel
    1 Celestial Matle
    2 Sheildmate’s Blessing
    2 Journey to Nowhere
    2 Pitfall Trap
    2 Nimbus Wings
    1 Landbind Ritual
    1 Serra Angel
    1 Lightkeeper of Emeria
    1 Conqueror’s Pledge
    1 Rest for the Weary
    10 Plains (Land/Nonbasic)

    Black:
    1 Bloodgast
    2 Gatekeeper of Malakir
    1 Vampire Hexmage
    3 Vampire Nighthawk
    2 Mind Sludge
    1 Malakir Bloodwitch
    1 Kalitas
    1 Disfigure
    2 Grim Discovery
    1 Quest for the Gravelord
    1 Hideous End
    1 Smother
    1 Guul Draz Specter
    1 Blood Tribute
    1 Corrupted Zendikon
    1 Diablolic Tutor
    1 Needlebite Trap
    1 Urge to Feed
    1 Mire Blight
    13 Swamp (Land/Nonbasic)

    Artifact
    1 Amulet of Vigor
    1 Explorer’s Scope
    1 Expedition Map
    1 Terramorphic Expanse
    1 Everflowing Chalice

    Like I said, not your typical build but there are so many variations possible within this deck that I never get bored with it and it does alright against your mainstream builds. I find that the randomness doesn’t distract from the power of my deck too much. Depending on the hand I draw I already know whether I’m aggro or control… ie whether I’m going to attack quickly or control the action until I can attack big in the late game. Let me know what you think though, Im open to suggestions.

  14. John Williams on February 6th, 2010 7:52 pm

    I forgot about 2 Pacifisms that I also through in… And in no way am I done shaping this deck or a pro at magic, I’ve just asked around a lot and haven’t had someone else to guide my deck building since I haven’t seen to many black/white decks. I didn’t mean to sound like I knew a ton up above, but I have been to a couple local tournaments since my last post.

  15. Dee on February 6th, 2010 9:25 pm

    I think the biggest thing to figure out the best cards, make them a 4-of, and cut out the rest. For example, why not have 4 Gatekeepers? The 3rd and 4th Gatekeepers are better than Landbind Ritual and Mire Blight.

  16. John Williams on February 7th, 2010 1:49 pm

    What cards would you take out of my deck other than those? I’d like to hear your thoughts on how you’d build a white/black deck.

  17. Dee on February 7th, 2010 5:20 pm

    I think the following cards are subpar:

    1 Celestial Matle
    2 Sheildmate’s Blessing
    2 Journey to Nowhere
    1 Rest for the Weary
    2 Mind Sludge (only good in a deck with Swamps as the only lands)
    1 Guul Draz Specter
    1 Blood Tribute
    1 Corrupted Zendikon
    1 Diablolic Tutor
    1 Needlebite Trap
    1 Mire Blight
    1 Amulet of Vigor
    1 Explorer’s Scope
    1 Expedition Map
    1 Terramorphic Expanse
    1 Everflowing Chalice

    I would build white/black like this deck that got 2nd in a single elimination tournament with 82 players.

    4 Arcane Sanctum
    4 Marsh Flats
    2 Terramorphic Expanse
    4 Arid Mesa
    6 Plains
    4 Swamp
    4 Steppe Lynx
    4 Knight of the White Orchid
    4 Tidehollow Sculler
    4 Baneslayer Angel
    4 Emeria Angel
    2 Path to Exile
    3 Oblivion Ring
    2 Elspeth, Knight-Errant
    4 Honor of the Pure
    3 Brave the Elements
    2 Duress

    SB
    1 Duress
    4 Devout Lightcaster
    3 Wall of Reverence
    3 Luminarch Ascension
    2 Zealous Persecution
    2 Martial Coup

  18. zombieboy on April 5th, 2010 4:27 pm

    I like the idea of a red black hand /board control vampire aggro deck. i have not added any vampires yet but everything else is incorperated. I dont have my deck on me so ill name what i forgot and the amount of later.
    (sorry for the spelling. I can’t spell some card names.)
    grixis grimblade
    goblin deathriders
    terminate
    doom blade
    disfigure
    blightning
    blomious blast
    punishing fire
    kaasul
    mind slude ogre?
    im forgetting allot of cards. But i just plucked all my vampires when i get home . But the only two decks I’ve had trouble against has been a blue white green control and a mono red aggro . But adding vampires in replace of all creatures except 2 cunning sparkmages. Anyone please tell me anything

    cunning sparkmage
    siering blase

  19. Bo on April 20th, 2010 8:26 am

    Here is my current Vampire deck (note: a few changes/updates made after Eldrazi pre-release) — just wanted to get your thoughts to improve it (it’s currently running 3-1 on avg @ FNM, hasn’t been played there since pre-release though)

    4x Vampire NIghthawk
    4x Pulse Tracker
    3x Kalastria Highborn
    3X Bloodseeker
    2X Vampire Nocturnus
    2X Drana, Kalastria Bloodchief
    2x Bloodhusk Ritualist
    2x Gatekeeper of Malakir
    2x Vampire Hexmage
    1x Anuwon, the Ruin Sage
    1x Malakir Bloodwitch
    1x Nirkana Revenant

    1x Sorin Markov
    1x Lilliana Vess

    2x Bloodcheif Assension
    2x Urge to Feed
    2x Tendrils of Corruption
    2x Induce Despair
    2x Curse of Wizardry
    1x Disfigure
    1x Blade of the Bloodchief

    17 Swamps
    2 Piranha Marsh

    Sideboard

    1x Kalitas, Bloodchief of Ghet
    1x Butcher of Malakir
    1x Anuwon, the Ruin Sage
    3x Disfigure
    2x Tendrils of Corruption
    2x Tomb Hex
    1x Consume the Meek
    1x Consume Spirit
    1x Suffer the Past
    1x Sanguine Bond
    1x Blood Tribute

  20. Dee on April 21st, 2010 4:38 pm

    Hm, why so many non 4-ofs? Usually it’s a good idea to have a lot of 4-ofs in an aggro deck. You want to pick the best cards and have 4 copies of them.

    I don’t have a lot of experience with Vampires but which cards are the best in your decklist? Then, cut out the others and run 4 copies of the best cards unless you have good reasons to run less than 4 copies.

  21. Bo on April 22nd, 2010 8:52 am

    @ Dee

    The deck has been changing a bit lately, but the main reason is that what is in the deck is what i have (nocturnus, for example). Some of the others, I have gradually slimmed down as I have added stronger cards — dropped an Anuwon, a Blood Seeker, and a Gatekeeper to add Drana x2 and Nirkana after the Eldrazi pre-release.

  22. Dee on April 22nd, 2010 6:55 pm

    Cool, I understand. Nice pickups at the prerelease :)

    Based on the winning Vampire decklists I’ve seen, I think the best cards are:

    Gatekeeper of Malakir
    Vampire Nighthawk
    Bloodghast
    Vampire Nocturnus
    Sign in Blood
    Tendrils of Corruption

    In my opinion, you should have a full set of these cards for the best Vamp deck possible.

    The other cards I would add as 2-4 copies would be:

    Kalastria Highborn
    Urge to Feed
    Malakir Bloodwitch
    Vampire Hexmage
    Drana
    Mind Sludge

    I would also go up to 23-24 lands to keep from being mana screwed.

    Here’s a list that looks solid:

    4 Marsh Flats
    16 Swamp
    4 Verdant Catacombs
    24 lands

    4 Bloodghast
    4 Gatekeeper of Malakir
    4 Kalastria Highborn
    3 Malakir Bloodwitch
    4 Vampire Nighthawk
    4 Vampire Nocturnus
    23 creatures

    2 Mind Sludge
    4 Sign in Blood
    4 Tendrils of Corruption
    3 Urge to Feed
    13 other spells

    Sideboard

    4 Doom Blade
    4 Duress
    1 Malakir Bloodwitch
    2 Mind Sludge
    4 Vampire Hexmage
    15 sideboard cards

    If you don’t have the fetchlands, then Swamps and/or Piranha Marsh could work. You could also try 2-3 Tectonic Edge.

    I think Pulse Tracker can be a budget replacement for Bloodghast. Also, you can play the Hexmages main deck and replace them with something else like Black Knight.

    Drana, Nirkana, and Anuwon, the Ruin Sage can replace Malakir Bloodwitch and Vampire Nocturnus if you don’t have full sets.

  23. Nex on May 9th, 2010 6:53 pm

    This is the vampire deck I constructed, it’s not great or awful it’s just kinda
    inbetween so give me tips please?

    Creatures
    -(4) Guul Draz VAmpires
    -(4) Pulse Tracker
    -(2) Ruthless Cullblade
    -(2) CHild of the Night
    -(1) Vampire Nocturnus
    -(1) Kalastria Highborn
    -(1) Blood Seeker
    -(1) Drana, Kalastria Bloodchief
    -(1) Vampire Nighthawk
    -(1) Quag Vampires
    -(1) Kalitas, Bloodchief of Ghet
    -(1) Butcher of Malakir
    -(1) Anowan, the Ruin Sage
    -(1) Gatekeeper of Malakir

    Spells
    -(2) Doom Blade
    -(2) Urge to Feed
    -(2) Daibolic Tutor
    -(1) Blood Tribute
    -(1) Sanguine Bond
    -(1) Blade of the Bloodchief
    -(1) Feast of Blood
    -(1) Disfigure
    -(1) Hideous End
    -(1) Tendrils of Corruption
    -(1) Smother

    lands
    -(2) Piranha Marsh
    -(2) Bojuka Bog
    -(20) Swamp

    If anything it needs more repitition but of what? please help =)

  24. Dee on May 11th, 2010 8:25 pm

    Try this deck. It got 3rd place at a Pro Tour Qualifier (PTQ).

    Maindeck:

    Creatures
    4 Bloodghast
    4 Gatekeeper Of Malakir
    3 Kalastria Highborn
    3 Malakir Bloodwitch
    4 Vampire Hexmage
    4 Vampire Nighthawk
    4 Vampire Nocturnus

    Instants
    4 Tendrils Of Corruption

    Sorceries
    2 Grim Discovery
    2 Mind Sludge
    3 Sign In Blood

    Basic Lands
    15 Swamp

    Lands
    4 Marsh Flats
    4 Verdant Catacombs

    Sideboard:
    2 Executioner’s Capsule
    1 Malakir Bloodwitch
    2 Consuming Vapors
    4 Deathmark
    4 Duress
    2 Mind Sludge

  25. Bo on May 14th, 2010 8:36 am

    Here is the latest configuration of my Vamp Deck. I’m testing to plan ahead in case Nocturnus isn’t reprinted in M11 and also to lend a bit more consistecny to the buff (Eldrazi Monument doesn’t depend on a black card topping the library, plus I can sac Bloodghast during upkeep and get him back with landfall……not to mention shoot my opponent with Kalastria for sacking a creature that I’m gonna get back).

    22 Swamps
    2 Crypt of Agadeem

    2 Eldrazi Monument
    2 Blade of the Bloodchief

    3 Consume the Meek
    3 Consuming Vapors
    6 some combo of Urge to Feed, Disfigure, Tendrils….

    4 Vampire NIghthawk
    4 Bloodghast
    3 Pulse Tracker
    3 Blood Seeker
    3 Gatekeeper of Malakir
    2 Kalastria Highborn
    2 Vampire Nocturnus
    1 Sorin Markov

    Sideboard:

    2 Vampire Hexmage
    2 Drana, Kalastria Bloodchief
    2 Nirkana Revenant
    4 Guul Draz Assassin
    5 rotating combo of situation specific removal spells

    I’m really liking the way the deck is playing right now, but would love to hear any main deck suggestions, but especially sideboard tweeks (looking at Malakir Bloodwitch and possibly Pawn of Ulamog to create tokens to sack to the Monument)

  26. Dee on May 15th, 2010 5:28 am

    Consume the Meek seems out of place since it kills most of your guys. I think Malakir Bloodwitch is better.

    You probably need 1-2 more lands. 24 is fine if you have 4 Sign in Blood.

    Also, Gatekeeper Of Malakir seems like it should be a full set. That’s one of your best cards.

    Anyways, good luck! I think the Eldrazi Monument tech could work well. Are there any token producers that are black?

  27. Bo on May 19th, 2010 12:54 pm

    Consume the Meek is actually there as a board wiper after Eldrazi Monument is played….t5 – monument, t-6 consume (it doesn’t kill my vamps then) to clear the field.

    Pawn of Ulamog, Corpsehatch and Induce Despair all provide tokens, but Pawn isn’t really useful otherwise and the other two are a bit overpriced for removal.

    I really like using bloodghast to sac to monument.

    t-5 – play monument
    t-6 – sac bloodghast to monument, poke opponent for 2 with kalastria highborn and gain 2 life, play a land and get ‘Ghast right back (possibly with haste.

    I am actually running 4 gatekeepers now, and 4 guul draz assasins at the expense of a consume the meek, and pulse trackers/bloodseekers were cut down.

  28. Alex on May 31st, 2010 11:05 am

    I personally have had great experiences with an eldrazi vampires deck. My decklist is as follows

    creatures
    4 vampire nocturnus
    2 vampire nighthawk
    3 arrogant bloodlord
    1 nirkana revenant
    3 gravedigger
    4 gatekeeper of malakir
    4 bloodghast

    artifacts
    2 blade of the bloodchief
    3 eldrazi monument

    spells
    3 quest for the gravelord
    3 duress
    4 doom blade

    lands
    23 swamp

  29. Alex on May 31st, 2010 11:12 am

    Oh and 1 Liliana vess

  30. Dee on May 31st, 2010 11:25 pm

    Alex, thanks for sharing your list. Looks pretty good.

  31. cisco on June 21st, 2010 10:47 pm

    so Ive got a vamp deck in the works and i was hoping i could get sum pointers as to what i should keep or take out here is the list feel free to criticize lol

    3x vamp lacerator
    3x vamp hexmage
    4x vamp nighthawk
    3x gatekeeper malakir
    3x ruthless cullblade
    4x bloodghast
    2x vampire nocturnus
    1x malakir bloodwitch
    3x vamp aristocrat
    2x kalastria highborn

    2x blade of bloodchief
    3x unholy strength
    2x urge to feed
    3x feast of blood
    20 lands and 2 terramorpgic expanse

    im trying to keep costs down but would love sum ideas trying to enter a PTW tourny

  32. cisco on June 21st, 2010 10:49 pm

    sorry PTQ tourny lol

  33. Dee on June 22nd, 2010 10:05 am

    Needs more 4-ofs. Cut the worst cards and have full sets of the best cards. The worst cards are unholy strength, ruthless cullblade, aristocrat, feast of blood, and blade of bloodchief.

    Add Bloodwitch, Mind Sludge (just two copies since it costs 5 mana), Nocturnus, Hexmage, Gatekeeper, Malakir, Urge to Feed, Kalastria, and Sign in Blood.

  34. cisco on June 22nd, 2010 11:26 am

    thanks dee i also noticed the other deck u posted with Bloodchief Ascension think that would fare well in this kinda vamp deck??

  35. Dee on June 22nd, 2010 12:21 pm

    Not sure. I haven’t done enough testing. My guess is that Bloodchief makes the deck more explosive but less consistent. I like consistent decks even if I have to skimp on some power, so I would go without the Bloodchief.

    By the way, let me know if you have card availability issues (like not having a full set of Malakir Bloodwitch) and I may be able to give you some budget alternatives.

    Good luck! PTQs are pretty fun :)

  36. cisco on June 22nd, 2010 1:00 pm

    yea i dont have the full set of that or nocturnus but i was thinking of just buying them any way

  37. Dee on June 22nd, 2010 1:14 pm

    Hm, those cards are tough to replace, but you could try the following cards instead if you decide not to buy them:

    Black Knight
    Tendrils of Corruption
    Consuming Vapors

  38. MIke on June 26th, 2010 8:23 am

    why not try corrupt in casual play? tendrils will be leaving m10 and corrupt will be coming in m11, also nocturnus is not supposed to be re-released in m11, so vampires lose tribal lord in standard. i run a vampire decks and instead of using 4 bloodwitches i run 2 drana and 2 bloodwitch. i prefer Sorin over Liliana because of his second ability. i also like 3 hexmages because of PW kill and fs abilities.

    Your thoughts on the matter

  39. Dee on June 26th, 2010 11:50 pm

    Corrupt seems good for casual play. Vampires get a new tribal lord in M11. Good point about Hexmages. They are solid in today’s metagame.

  40. Doug on July 12th, 2010 11:42 am

    I’m fairly new to magic. With that in mind, could someone explain why the OP had 4 Marsh Flats and 4 Verdant Catacombs in a mono-black deck? Why not just include 24 swamps?

  41. Dee on July 13th, 2010 11:12 pm

    The fetchlands are there to trigger bloodghast and to shuffle the deck to get a non-land on top for Nocturnus.

  42. Mark on July 15th, 2010 12:38 am

    I love this vampire deck and have had some success with an almost identical build. What will you change now m11 is out? I’m hoping to get a few months out of this deck before we lose nocturnus!

  43. Dee on July 15th, 2010 3:11 pm

    Sadly, I don’t see Vampires getting anything that good in M11. I could be wrong though.

  44. Vince on July 18th, 2010 5:42 pm

    What are your feelings on Captivating Vampire from 2011? Since Nocturnus was not reprinted andhe could be a viable replacement.

  45. Dee on July 19th, 2010 10:27 pm

    It’s a lot worse in my opinion. It dies to Bolt and doesn’t give flying. Nocturnus was great because it was often a 5/4 and gave your other Vampires flying and +2/+1. That’s like an Overrun on a 5/4 body :)

  46. nmorris on August 17th, 2010 3:45 pm

    Does anybody just use Buried Alive to take your Bloodghasts from your library to your graveyard and then just drop a land and bring them all out? That seems like an awesome move. Howabout a Diabolic Tutor to bring out a Soren and bring your opponent’s life to 10 in the first several turns? Combined with the Buried Alive cards you have won.

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