Five Color Ramp Deck with 1 Door to Nothingness! (Top 16 Grand Prix Finish)

November 20, 2012 | Posted by Dee

Yesterday, I briefly wrote about the diversity of the Return to Ravnica Standard metagame, but I did not expect to see a deck with Door to Nothingness do well in a high-level tournament.

That’s exactly what happened this past weekend at Grand Prix Charleston. Ali Aintrazi is known for his creative brews and he did not dissappoint in Charleston.

He got 15th place with a Five Color Ramp deck that has to be seen to be believed. Along with the massive color requirements of Door to Nothingness, the deck has the blue/white Sphinx’s Revelation, the black/red Rakdos’s Return, and the triple green Garruk, Primal Hunter.

Pretty crazy, huh?

Check out the decklist below for more craziness.

Five Color RampCreatures (6)

4 Thragtusk

1 Angel of Serenity

1 Griselbrand

Spells (27)

4 Farseek

2 Abrupt Decay

2 Chromatic Lantern

1 Oblivion Ring

3 Lingering Souls

2 Ranger’s Path

3 Supreme Verdict

1 Vraska the Unseen

1 Garruk, Primal Hunter

1 Tamiyo, the Moon Sage

1 Door to Nothingness

1 Nicol Bolas, Planeswalker

2 Rakdos’s Return

3 Sphinx’s Revelation

Lands (27)

4 Temple Garden

2 Sunpetal Grove

4 Overgrown Tomb

1 Hinterland Harbor

2 Hallowed Fountain

4 Glacial Fortress

2 Isolated Chapel

1 Blood Crypt

1 Dragonskull Summit

1 Steam Vents

3 Cavern of Souls

1 Vault of the Archangel

1 Kessig Wolf Run

Sideboard (15)

4 Centaur Healer

1 Abrupt Decay

2 Tragic Slip

1 Cavern of Souls

2 Duress

3 Slaughter Games

2 Rest in Peace

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Sphinx’s Revelation

Rakdos’s Return

Temple Garden

Five Color Madness

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With 4 Farseek, 2 Chromatic Lantern, 2 Ranger’s Path, and 27 lands, this deck definitely wants to accelerate its mana to start casting big expensive spells.

The ramp spells also fix mana, which is huge for a five color deck with steep color requirements. Chromatic Lantern is especially good in this deck because it turns all your lands into five color mana producers.

To start off with the finishers, you’ve got Angel of Serenity, Griselbrand, and Nicol Bolas, Planeswalker. These cards have very powerful abilities so they can win the game on their own.

The deck also has the two most powerful X-spells in Standard for you to dump your mana. Rakdos’s Return can be devastating against control and midrange decks.

Those decks usually have a couple cards in hand and they play planeswalkers. With Rakdos’s Return, you can make them discard their whole hand while also destroying a planeswalker. That’s some serious card advantage.

Sphinx’s Relevation gains you life to survive against aggro decks. More importantly, it draws you a bunch of cards so you can bury your opponent with card advantage.

These big spells pack more than enough power to win you the game, but if you need more help, there’s Door to Nothingness.

This artifact attacks from a very different angle than the rest of the deck. Against midrange and control decks, it’s common for the game to go long so you have a chance to ramp your mana and make many land drops.

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Therefore, you’ll often be able to activate Door on the next turn after you cast it even though it costs two mana of each color for a total of ten mana. Also, you’ve got Chromatic Lantern, which fixes your mana perfectly for Door.

Once you drop Door, the game changes drastically. Your opponent can forget about card advantage, tricky plays, creature battles, and planeswalker wars. Door becomes the immediate threat that must be dealt with or else he loses.

Even if he has Detention Sphere to deal with Door, you can destroy it with Abrupt Decay and Vraska the Unseen.

To stay alive until you can cast the big spells, the deck relies on Thragtusk and Lingering Souls. These cards give you multiple blockers to protect you and your planeswalkers from combat damage.

Lingering Souls is also good at attacking opposing planeswalkers because the Spirit tokens have flying.

Your opponent usually has to overextend to beat Thragtusk and Lingering Souls. That’s where Supreme Verdict comes in. The boardwipe spell punishes your opponent if she adds too many creatures on the battlefield.

The deck only has six creatures in the main deck but they cost five or more so you definitely don’t want them countered by Dissipate, Essence Scatter, or Syncopate. There are 3 Cavern of Souls to prevent that from happening.

In the sideboard, Slaughter Games is a very relevant card because Bant Control with 4 Sphinx’s Revelation and 1 Elixir of Immortality has become a popular deck. By naming Sphinx’s Revelation with Slaughter Games, you gain a big advantage against that deck.

The Rakdos rare can’t be countered so they can’t really stop you from getting rid of their key card.