How I Quickly Built a Powerful Naya Pod Deck

January 30, 2012 | Posted by Dee

Two weeks ago, I predicted the undying mechanic from Dark Ascension would turn Pod into a tier one deck in Standard. I wanted to find out if my prediction was right, so I started testing Pod last week.

Fortunately, it didn’t take too long to build a deck that had tier one potential. This made me very happy because usually it takes many hours of testing and trying out a bunch of different decklists to come up with a winning list.

The main thing I did to save time was use my Value Bant Pod list (pre-Dark Ascension deck) as a template. This deck had a win rate of 62% over 131 matches.

[click to continue…]

Filed Under Standard | 3 comments

9 Dark Ascension Cards to Try Out in EDH

January 27, 2012 | Posted by Andrew

New set releases are exciting times for many Elder Dragon Highlander (EDH) players because they get new cards to try out in their decks.

After looking through the final spoiler list for Dark Ascension, I went through and picked out one or two cards for each color that caught my interest for the Commander format.

Here are 9 Dark Ascension cards that have potential to make an impact in EDH.

[click to continue…]

Filed Under EDH | 0 comments

Red/Green Werewolf Deck With Dark Ascension

January 25, 2012 | Posted by Dee

The Werewolf tribe got some great cards from Dark Ascension. I wanted to see how much better the deck got so I started testing it as soon as the full spoiler was released.

So far, I’ve been satisfied with the deck. It can be blazing fast yet it has protection from mass removal with Full Moon’s Rise.

Also, it doesn’t have to win right away. You can win in the midgame with card advantage creatures like Daybreak Ranger, Mayor of Avabruck, and Huntmaster of the Fells.

I tried a couple different decklists before I came up with one that won consistently. Here’s my current Red/Green Werewolves deck.

[click to continue…]

Filed Under Standard | 10 comments

Complete Dark Ascension Card Image Gallery

January 23, 2012 | Posted by Dee

The Dark Ascension card image gallery is complete so you can see all the cards from Dark Ascension.

The set looks great. It adds a lot of new things to Standard and it looks like it will shake up Limited.

Standard gets a very powerful planeswalker, Sorin, Lord of Innistrad. Sorin is a little bit narrow but he got a lot of support in Dark Ascension. I definitely think BW Tokens will be a real deck.

Tribal strategies got a boost. There are a couple new Werewolves and Zombies that should see play in Standard. Also, all the tribes except Humans got a three mana lord.

Undying seems like game-changer because it crushes mass removal. This mechanic will be great in Birthing Pod decks. Fateful hour doesn’t seem as powerful but who knows? Maybe Hex Parasite and Spellskite could make it work.

Evolving Wilds is a huge addition. It makes three color and enemy color decks much better by improving their manabases.

For Limited, the new mechanics, undying and fateful hour, will definitely change how the games play out. Undying should slow down the format. Fateful hour will reward skillful play. Against a deck with fateful hour cards, you don’t want to leave them with five life or less unless you can kill them right away. Otherwise, they can quickly kill you with overpowered cards.

Filed Under Dark Ascension Spoilers | 0 comments

GW Humans Deck

January 23, 2012 | Posted by Andrew

Note from Dee: I’m happy to publish Andrew’s first blog post. Check out his bio page to learn more about him.

I’ve been playing with my Green/White (GW) Humans deck for awhile now. The deck I run now, as listed below, is vastly different from the deck I started out with a couple months ago. This deck is ever changing and with the release of Dark Ascension coming up, I am sure it will change even more. The deck is very fast paced. With twelve one-drop creatures, it is able to keep tempo with other fast decks like Red Deck Wins and Illusions.

[click to continue…]

Filed Under Standard | 1 comment

Build a Winning Rogue Deck Like Conley Woods: 5 Lessons From His Grand Prix Win

January 19, 2012 | Posted by Dee

I was surprised to see a rogue deck win Grand Prix Orlando last weekend. The Standard format has been explored for three and half months, which makes it harder to brew a rogue deck. Plus, I thought the pros would stick to existing decks.

Many pros did play established archetypes but Conley Woods brewed a Jund Ramp deck. His efforts proved to be worthwhile as he won the whole tournament. His deck was especially dominant in the elimination rounds, where he did not lose a single game.

Conley Woods is one of the best rogue deck builders in the game today so you can learn a lot from examining his decks closely. Here are 5 lessons we can learn from his Jund Ramp list.

[click to continue…]

Filed Under Standard | 0 comments

Comments Turned Back On

January 17, 2012 | Posted by Dee

I turned on the comments so you can leave responses on the blog posts. Feel free to share your thoughts and questions.

Please follow these guidelines:

Stay on-topic. If you want contact me about something unrelated to the post, here’s my contact page.

Respect others. You might disagree with someone but there’s no need to be rude.

Don’t spam.

Off-topic, rude, and spammy posts will be deleted without warning. Thanks!

Filed Under Miscellaneous News | 2 comments

The New Keyword That Instantly Turns Birthing Pod Into a Tier One Deck

January 16, 2012 | Posted by Dee

Updated January 30, 2012: I wrote about a Naya Pod deck that is testing very well. Check it out.

If you’ve been reading my blog for the last couple of months, you can probably tell that Birthing Pod is one of my favorite cards. I’ve written a bunch of posts on this card and I’ve played a ton of games with Birthing Pod decks.

For the current Standard season, I built a Pod deck called Value Bant Pod. It served me well for much of the season. I went on a 70% run in my first 50 matches with the deck, but since then my win rate dropped to 62% (over a total of 131 matches). In the last 50 matches, my win rate is only 58%.

I attribute the win rate drop mostly to metagame changes. I stopped playing the deck a few weeks ago because I started seeing a lot of Illusions, Wolf Run Ramp, and control decks with a good number of mass removal spells. These decks are tough matchups for Bant Pod.

I gave up on Pod, but Dark Ascension is bringing me back. The new set has a new keyword, or mechanic, called Undying that’s perfect for Pod decks. Undying deals with a big weakness of Pod decks and it makes them more aggressive. Therefore, I predict Pod will become a tier one deck after Dark Ascension is released.

Check out Strangleroot Geist below and you’ll see what I’m talking about.

[click to continue…]

Filed Under Dark Ascension Spoilers | 6 comments

Here’s a Land From Dark Ascension That Helps BW Tokens a Lot

January 16, 2012 | Posted by Dee

TCGplayer just spoiled a land from Dark Ascension. It looks like a great card for black/white (BW) tokens. It’s similar to the Innistrad lands because it produces colorless mana and has an ability that takes two colors to activate.

These lands are great because they make decks more consistent. They make you less vulnerable to mana flood because you basically get to play a spell in the land slot.

Anyways, check out Vault of the Archangel below.

[click to continue…]

Filed Under Dark Ascension Spoilers | 0 comments

3 Reasons Why Werewolves Could Be a Top Deck in Dark Ascension Standard

January 14, 2012 | Posted by Dee

Updated January 25, 2012: I wrote about a RG Werewolves deck that did well in playtesting. Check it out.

This week three Werewolf creature cards were spoiled from Dark Ascension and they look like they will vastly improve the Werewolves deck.

Werewolves players got a solid one-drop, a lord, and an excellent mythic rare. With these cards in the mix, don’t be suprised to see Werewolves getting top finishes in Standard after Dark Ascension is released.

[click to continue…]